During our division picnic, a group of us got together and played Apples to Apples.
If you've never played it, it's basically a party game where there are two sets of cards. Cards in the green set each have an adjective on them. Cards in the red set (of which there are MANY more) each contain a noun, and each player is given a random hand (unseen to other players) of seven cards, which is replenished each round to remain at seven.
Each turn, one player is the Judge. S/he flips over the top green card. The adjective shown is the active word. The players all look at the nouns in their hands and play one card (face down) into the pot. The judge goes through the cards and picks the noun that appeals most to them, in terms of the active word. The winning card has no criteria, it is all based on the whims of the Judge. You can put down a noun that seriously goes with the adjective (e.g., "intelligent" might match up with "Albert Eistein") or you can play something ridiculous (e.g., "sexy" = "Alfred Hitchcock"), or whatever you would like to play. The goal is simply to win the most hands by having your submitted word chosen by the Judge each round. (The Judge changes on each hand.)
I thought it was amusing to think about type during the game, since it factors into what cards to play. The players:
INTP: Me, and I typically play and pick nouns that are ironic (rather than straight-laced) to the active word. (Note, if I'm in the mood, I'll start playing to people's personalities; but sometimes I just want to be goofy/whimsical even if I know I'll lose.)
ISTJ: Can go either way, but she's very smart and so her choices either tend to be a direct connection, a personal connection, or something dour/sarcastic.
ENFJ: More imaginative, but sometimes plays (and picks) the sentimental choice. She also took over the decks of cards and insisted on always passing them out each turn so that things kept moving but no one else had to mess with it or was confused.
ISTP: Plays to win but tends to be a bit more witty than the average player.
ESTP: The big winner of the game, and I saw his play style adapt to whoever was the current Judge. He could appreciate SOME whimsical choices, although not the stuff that was really out there. (Same thing for the ISTP.)
ESTJ: Very very literal and even while it was obvious she understood some of the sarcastic/witty choices, she rarely ever picked them -- they had to be relevant to practical reality. (For example, playing "my love life" for the word "Depressing" is a winner with her, but playing "atomic bomb" for the word "Radiant" got no response from her.)
Other games in which you see type being made manifest, and how?