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  1. #21
    Senior Member TenebrousReflection's Avatar
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    I have a hard time diferentiating when I'm using Te and Ti in a gaming environment, but gaming of most kinds is one of my primary hobbies. Here are my hypothesis on function and gaming.

    Te - Long term planning and strategy building.
    Ti - Adapting to changes as they occur.

    A typical turn based strategy game would make use of both Ti and Te, and I think which one you naturally prefer would influnce how you play the game. I think someone with a Te preference would enjoy learning the rules and making a game plan to leverage them and test its practice in actual gameplay, Te would also be concerned with planning ahead for branches caused by outside forces. Ti would also want to understand the rules, but it would be from more of a theoretical/mechanical standpoint so that they could make the best use of things as they occur. I beleive that Ti would be more likely to just skim the rules and just jump into playing adapting as they go and Te would want to read the rules completely and use that as the starting point for forming a strategy.

    Where I find inconstancy in myself in this theory of Ti and Te is that when I get a computer turn based strategy game, I will usually read the rules completely before even trying the tutorial, then I will not work on a comprehensive strategy until I've played a few test games to see if my ideas worked and I understood the concepts as I thought I did or not. When it comes to board games tho, I will just want a brief overview of the rules and want to learn as I go. This probably has to do with the unpredictability intriduced by human players, but I'd say I approach computer strategy games from a Te focus and board games more from a Ti focus and its generaly not dependant on the specific game.

    Even though real time strategy games do involve strategy and adaptation, I think these types of games are equaly if not more dependant on Se for quick impulse reactions.

    Ne and Ni would both be interacting with other functions while gaming to either help forumlate strategies or more often to analyze and adapt to the events of the game.

    Si would be good for remebering things like what works well against what situations and anything else where recalling the past may be beneficial to aiding in future strategies or reacting to common events.

    Using Fi and Fe strategically may seem to go against the nature of those functions, but in games involving diplomacy or other interactions with other players, they can help with putting yourself in their shoes and working tactfully with them to form alliances. Playing games will probably not develop Fi or Fe, but the benfits of understanding your opponents and not having them all wanting to kill you at the same time can be rather important.

  2. #22
    rawr Costrin's Avatar
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    Quote Originally Posted by TenebrousReflection View Post
    stuff
    Yup. Pretty accurate.
    "All humour has a foundation of truth."
    - Costrin

  3. #23
    rawr Costrin's Avatar
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    So I threw together this function analysis for StarCraft:

    Te - Most notable use is pre-game, where build orders and other things are calculated out for maximum efficiency.

    Ti - Used more tactically than Te. Quickly assessing the game state, quickly maximizing potential in a battle. "My 18 hydras and 36 zerglings versus his 5 Siege Tanks and 24 marines. Time to retreat."

    Ni - Creating a vision of how the game will play out, and working to fulfill it. "I want go for an economical build, do a contain for a little bit to give me time to expand. He's going to try and harass with sairs, and quickly mass enough army to break the contain. I'll get some lurks and keep retreating and burrowing to stall for time as I gather my own army.... etc."

    Se - "Instinctual responses", such as moving your hydras out of a storm, or sniping scourges.

    Si - Noticing hard to miss things such as cloaked DTs or a Defiler in the middle of a large battle. Recognizing common situations and what to do.

    Ne - Formulating possibilities of what the enemy is doing and how to counter. "He's pushing out now. He's probably finished Defiler tech, and is likely going to use this attack as a chance to expand again."

    Fe - Manipulating the opponent. "I'll retreat just a bit now. It'll make him think that my reinforcements are drying up so he'll pursue. In actuality this is just a feint to make him overextend."

    Fi - Recognizing the opponent's mental state. "The opponent is getting impatient and frustrated. I've been avoiding a direct confrontation, and slowly picking off his troops. His play is getting sloppier, and he's missing more things. Now would be a good time to attack."


    Also, yes, I do believe I combined some of the functions (especially I infused Ne into stuff). Deal.
    "All humour has a foundation of truth."
    - Costrin

  4. #24
    Shaman BlackCat's Avatar
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    That makes a lot of sense.
    () 9w8-3w4-7w6 tritype.

    sCueI (primary Inquisition)

  5. #25
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    Yeah just play Starcraft, and you'll become superhuman like a lot of us.

  6. #26
    Let's make this showy! raz's Avatar
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    Quote Originally Posted by lemons View Post
    Oh when I said Warcraft being a heavy Si game, I meant World of Warcraft.

    Warcraft/Starcraft is mainly Ne/Te.
    That's why WoW is so addicting to me. The mathematical formulas behind all of the skills, talents, characters, omg, I loved it. Then the game is so structured and laid out, just like an ISTJ wants.

    I don't know about noticing details around you being Si. That seems more Se. I keep finding myself going back to RTS games, but I tend to formulate a strategy hours before I actually play, then implement while I'm playing and stick to that one strategy. I don't play just to adapt to changing circumstances and that's why I don't play it online. I suck at that. RTS games just tug at my Te.

    FPS games seem like the best for developing Se. When I started learning how to drive, my mother and sister were amazed at how good my reflexes are. I attributed that to my years of FPS games, haha. Diablo 2, I can attest to being Si/Te also. It might have some aspects of Ni/Ne too.

    I would've thought checkers/chess was Ne also.


  7. #27
    Babylon Candle Venom's Avatar
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    Quote Originally Posted by lemons View Post
    Examples of games, or mindset of activity, that rely most heavily on a function:

    Ni - Risk/Clue/Canasta/Yahtzee/Mama Mia/Jambo
    Ne - Taboo/Balderdash/Scattergories/Myst/Sim City
    Si - Warcraft/Diablo/Halo/Capture the Flag/Red Rover
    Se - Tetris/Pong/Pacman/Wii-mote action games/Hide-n-seek
    Fi - Silent Hill/Final Fantasy/Metal Gear Solid/Charades/Pictionary
    Fe - The Sims/Life/Mother May I/RL social games like...Password/Cranium/Apples to Apples
    Ti - Scrabble/Poker/Trivial Pursuit/Boggle/Balderdash(for a different reason if you catch my drift )
    Te - Chess/Checkers/Qwirkle/Carcassonne/Dvonn/Football/Simon Says

    If you induce these games to kids while they're extremely young, they will likely develop these function tendencies to a certain extent lol. Depends, though. Kids like games not all games.


    If you become engulfed, the game will definitely help you with developing that function.


    Civ is Ne/Te.
    i was playing a lot chess before and at age 10 (Te)

    -a WoW style game from like 10 to 11 (Si) but i was terrible at it

    -i played a lot of Red Alert, Age of Empires, Age of Empires II, 12 onward (Te?) i didnt really like playing the way you were "supposed to" ie i liked doing things as ridiculous and over the top as possible: 150 monks or 100 trebechets to just overwhelm the enemy at ONE epic battle...every four tiles a bombard tower to make an unattackable fortress.

    -i also played the Sims a lot (Fe)... i would again, enjoy playing it the way you ARENT supposed to haha. i would try to make my Sims as miserable as possible , but still have a nice house haha.

    -the only video games i can honeslty say that im good at are football video games. the strategy part is easy for me (Te/Ni?)

    -im HORRENDUS at Halo, super smash or any button/stick intense game (Se)

    so by Lemmons system id be:
    Te > Ni > Fe > Ne > Ti > Si > Se > Fi

    i dont really find it that accurate... but its a nice little video game system

  8. #28
    IRL is not real Cimarron's Avatar
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    Quote Originally Posted by TenebrousReflection View Post
    Even though real time strategy games do involve strategy and adaptation, I think these types of games are equaly if not more dependant on Se for quick impulse reactions.

    Ne and Ni would both be interacting with other functions while gaming to either help forumlate strategies or more often to analyze and adapt to the events of the game.

    Si would be good for remembering things like what works well against what situations and anything else where recalling the past may be beneficial to aiding in future strategies or reacting to common events.

    Using Fi and Fe strategically may seem to go against the nature of those functions, but in games involving diplomacy or other interactions with other players, they can help with putting yourself in their shoes and working tactfully with them to form alliances. Playing games will probably not develop Fi or Fe, but the benfits of understanding your opponents and not having them all wanting to kill you at the same time can be rather important.
    Yes, I think so. These were great points. Like you, though, I found mixed evidence for the Ti vs. Te styles.
    You can't spell "justice" without ISTJ.

  9. #29
    ⒺⓉⒷ Eric B's Avatar
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    The thing that drew me to the original Super Mario was all the possibilities with secret passages (trying out different pipes or blocks, etc) and hidden things. Drove my Ne wild. Later incarnations of it seem to be more about dexterity (Se), and just do not have the same magic of the original.

    If Pacman is an Se game; I'm not sure why I'm so into it. The physical and tactical aspect of it always made it tricky and - don't get as far as I probably could with more Se skill.

    Tetris I assumed was Te, and it used to remind me of working as a store stock man and stacking boxes.. It was that that seemed like an evidence of a possible "relief" Te use, but now it's being suggested as really Ti? That would make sense for my prodessed type. But it does seem that the goal in either case is external efficiency: filling every space for maximum clearance. I wondered if maybe it could be said that an internal framework was somehow involved.
    APS Profile: Inclusion: e/w=1/6 (Supine) |Control: e/w=7/3 (Choleric) |Affection: e/w=1/9 (Supine)
    Ti 54.3 | Ne 47.3 | Si 37.8 | Fe 17.7 | Te 22.5 | Ni 13.4 | Se 18.9 | Fi 27.9

    Temperament (APS) from scratch -- MBTI Type from scratch
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  10. #30
    Let's make this showy! raz's Avatar
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    Quote Originally Posted by Eric B View Post
    The thing that drew me to the original Super Mario was all the possibilities with secret passages (trying out different pipes or blocks, etc) and hidden things. Drove my Ne wild. Later incarnations of it seem to be more about dexterity (Se), and just do not have the same magic of the original.

    If Pacman is an Se game; I'm not sure why I'm so into it. The physical and tactical aspect of it always made it tricky and - don't get as far as I probably could with more Se skill.

    Tetris I assumed was Te, and it used to remind me of working as a store stock man and stacking boxes.. It was that that seemed like an evidence of a possible "relief" Te use, but now it's being suggested as really Ti? That would make sense for my prodessed type. But it does seem that the goal in either case is external efficiency: filling every space for maximum clearance. I wondered if maybe it could be said that an internal framework was somehow involved.
    I'd venture to guess tetris requires some sort of intuition. You have to be able to plan ahead.


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