I know that you've all been creative once in a while. You've painted stuff. You've built cabinets. You've written books. You've guitarred your way into some Hall of Fame.
You've slaved away at your projects. So let's see 'em!
Here's the thing that I'm going to post about:
LITTLE SQUARE THINGS
It's a puzzle game, similar to Sokoban and Chip's Challenge. It even has requisite Windows 98-era graphics!
The object of the game is to move your squares ("Square Things") to special sensors ("Sensors") while avoiding a bunch of nasty traps. The first few levels are simple tutorial-like levels to allow you to get a feel for the game, but the rest of the 130 levels get more and more brutal.
The main gimmick is that you control multiple Square Things at once, which often means that you have to multitask, look everywhere, and think ahead.
There are also special minigames! And a level editor!
Download the thing here! And screenshots here! And visit the website here!
The game is coded in C++ and makes heavy use of the SDL graphics and input libraries. It's basically feature creep incarnate, starting as a simple ASCII graphics console game with only a few levels, and spiraling into a mass of complex (and somehow stable) spaghetti code with various minigames, lots of different puzzle pieces, and over a hundred levels. Aside from external testing and some sound effects that were found on various creative commons-like websites, the effort's all mine.
Overall, it was about four years of off-and-on effort before I decided to stick a fork in the thing. I still toy around with the idea of making level packs for it, and I never did get around to publicizing it or porting it to Linux or Mac (though it sometimes works under Wine).
My current computer game project has a mostly Super Mario Bros. 2/3 feel to it. The combined dynamic of powerups and picking-up-and-throwing-stuff lends to some creative combinations of tools and the powerups that let you manipulate them. I have no idea if or when that one will get done, but it's a team effort.. which is easier overall.
So, what sort of cool stuff has come out of Typology Central members?