(Modern d20 system, w/ special class Infiltrator)
STR 10 / DEX 16 / CON 10 / INT 14 / WIS 10 / CHA 12
At level 10:
Skills w/ Trained Ranks
Combat Expertise 12
Computer Use 4
Disable Device 16
Escape Artist 5
Knowledge Streetwise 3
Knowledge Systems 15
Knowledge Medicine 5
Sleight of hand 10
Level 1: 3 + (CE ranks + DEX bon of 3) = 6 + CE ranks
Level 10: 11 (saves) + 12 (CE) = 23
ATTACKS (level 10)
Melee (knife/talons): +10
Ranged (Glock): +12
(Light Reinforced Undershirt, which adds +2, no penalties)
Total = 21
* Can shift +1 Def to provide +2 against one enemy per round (i.e., +22 to specified, +20 to others)
* Mobility: +4 to Def vs AOO when passing through threatened squares (+ Tumble)
* -4 to ranged attackers when I'm in melee
* Evasion (make Reflex save, take no damage)
* Combat Expertise: Can shift up to lower of 5 points/BAB from BAB to Def in rounds where I've meleed
INIT BONUS: +8 to Init altogether
+5' round on speed (35' total)
Calliope turned what was originally just a bunch of self-dares and one-ups among friends into a career. Even before her teen years, she liked to climb, squeeze, and break into places just to say she had managed it, and especially with being a bit antisocial and needing to hide in a hurry, she eventually became quite good at it.
Originally she would just plant or swipe relatively minor items (or leave markers on high places) as jokes / proof she had mastered the challenge; but then she was actually offered money to get into places she wasn't supposed to be and slowly her reputation grew until she was able to make a living out of this within *cough* "shady" circles.
She's been asked to plant items (like incriminating evidence, data transmitters, or monitoring equipment), take items (all sorts of valuables), find/collect information, spy, turn off security systems, and similar things in the past.
She is capable of defending herself if necessary. She currently carries a small knife in case someone closes on her; and she plans (when she has the credits) to replace her nails with rippers for convenience; but her goal is always to slip out of close combat, not fight. While she is more skilled with a handgun (if she'd ever get stuck in a pinch or needs to drop someone as part of a job), overall Calliope prefers that no one even knows she was there.
Calliope is friendly enough and can even seem a little air-headish at times, but that "spacy" persona is actually an act. Underneath that pretense, she can be somewhat cunning and treacherous -- preserving goodwill on the surface while ultimately and consciously considering her own interests. She isn't malevolent, but if in the course of business it's convenient or safer for her to switch allegiance or sell someone out, well, she's a survivor, and she's always looking for opportunities. Still, she's canny enough to realize she's still just a small player on a much larger field, so she's careful of how she positions herself to those who truly have the power to destroy her.
As far as her physical appearance and composition goes, she looks a bit wild. Her hair is dark, with blended shades of blue and purple in the front with some blonde tendrils. She tends to wear a lot of eyeliner, likes to try out new fads (bizarre colored contacts, lots of ear and nose piercings, etc). Kind of a weird variation of gothpunk with a flair of neon/rainbow. She has no issues with body modifications / cyber upgrades, although she just would do enhancements versus full limb replacements. If she can afford it, along with the rippers, she'll have installed various sensing-type devices to help with her infiltration tasks.
Calliope's family was well-off (both in the corporate world), which is why her appearance and behavior was consternating to them; Calliope was kind of the oddball of the family, as the middle child (she has an older brother and younger sister).
Calliope's parents were both killed in an accident when she was 16. (At least, the police said it was an accident; lately there have been disturbing rumors than there might have been more to it.) Her brother, some years older, already had an established career and wanted to take both her and her sister in to provide a respectable stable life for them, but Calliope refused as she already has been doing just fine by working assignments and living on her own. (She has no interest in folllowing the corporate path of her brother; she enjoys being outside the regular system even with the instability of her life.)
So her brother is frustrated with her, seeing her as a scourge on the family names and a bad influence on their younger sister. Her younger sister meanwhile looks up to Calliope; if Calliope has any "weakness" emotionally, it's her connection to her younger sister who she tries to visit periodically.
Calliope has a general wide circle of business friends -- all people she can make use of to find work, fence items, get geared up, sell information to, etc. Once of her closer associates and an actual friend is Cael Sherrod, who is far better known on the street as Fetch, a black Netrunner with UK roots; there is some affection between the two, and they work on jobs together. Fetch has more activist roots and will hack into certain systems as political statements; since Calliope doesn't personally care much for politics either way, she finds his intensity about them alternatingly amusing and bewildering; but since they're friends and it's important to him, she helps him out when she can.
Calliope is bisexual. Her relationships seem to ebb and flow rather than being steady and constant, as she lets herself engage the moment and go where it leads. One of her first relationships, with Dae-Jung Bok (a street fencer her age), ended poorly and now she'll go out of her way to undermine and/or compete with him. She also has a friend, Jolene Pharoah, a body mod artist, who she'll pal around with and sometimes sleep with -- their relationship is fluid and non-monogamous.