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  1. #181
    Theta Male Julius_Van_Der_Beak's Avatar
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    Quote Originally Posted by Jennifer View Post
    Found this link tonight, the stories (horrible RPG experiences) is simply hilarious.

    Your Most Heinous Stories of Role-Playing Games Gone Wrong

    sample


    Sadly, there's also a few misogynist stories of the shit female gamers have had to tolerate, and even a misandrist story or two.


    ----


    Also of interest:
    How We Won the War on Dungeons & Dragons
    I just gotta say that I like that you covered the topic of D&D and greater society from all angles, including the negatives and the positives. I appreciate it when people do something like that.

    The way it's described, it almost sounds like when it started, it was the precursor of the internet in some ways. People seemed to view their characters as extensions of themselves, just as we view our avatars as extensions of ourselves.

  2. #182
    @.~*virinaĉo*~.@ Totenkindly's Avatar
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    I actually grew up during the "gaming scare" (which I might have mentioned way back in this thread? I don't recall). The only major positive of my religious rural area was that so few people knew what AD&D was there, that they didn't get up in arms about it either. But there was lots of crazy shit going on in the 80's. Not only was AD&D attributed to the devil and blamed for the destruction of teen lives (when it was actually more the opposite), but there was the Satanic ritual abuse and the fabricated abuse stories in general, people doing recollection therapy to remember stuff that never really happened, and so forth. Televangelists were also booming along heavily in that decade, and had a lot of social power -- the Moral Majority did have clout at the time.

    Quote Originally Posted by Vulcan View Post
    I just gotta say that I like that you covered the topic of D&D and greater society from all angles, including the negatives and the positives. I appreciate it when people do something like that.
    I found the stories mostly funny, although I was bothered by the ones where female characters were subject to scripted rape as part of plot (for example), and it also was not very cool when the one GM let his girlfriend abuse all the other PCs and manipulate the plot/outcomes because she was being a jerk and also because he didn't have enough balls to say no to her. There's a lot of stupidity on both ends.

    The way it's described, it almost sounds like when it started, it was the precursor of the internet in some ways. People seemed to view their characters as extensions of themselves, just as we view our avatars as extensions of ourselves.
    Well, interestingly, I think the notion of "avatar" is a scifi/fantasy term (Did Zelazny use the term in his book Lord of Light? But it certainly showed up in other places. And of course it was in D&D too.), and it's no coincidence that many early computer folks also were into speculative genres (as well as movies and comics and other similar things). There's a reason why a large part of the internet has been driven by gaming.

    The main reason I got into computers in the early 80's was because I wanted to play Zork and Adventure... and then I got hooked and that interest filtered into other non-gaming aspects of tech.

    I was kind of tickled when the concept of "avatar" filtered down into the public language, whether online forums or whatever else. I think it was also one of the typical first terms used by your first-person representation within a game.
    "Hey Capa -- We're only stardust." ~ "Sunshine"

    “Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability. To trace the remote in the immediate; the eternal in the ephemeral; the past in the present; the infinite in the finite; these are to me the springs of delight and beauty.” ~ H.P. Lovecraft

  3. #183
    Member Vorthos's Avatar
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    I cast revivify on this thread!

    Finally decided to DM another game, this time with 5e. I quite like the mechanic changes, so I figured I'd give it a shot. However, I ran into the problem that I don't have the Player's Handbook for 5e and didn't much feel like spending that much money right now, so I asked my players if they wanted to do an entirely homebrew campaign. I proposed a video game theme and they were all on board. The setting is Hyrule after most of it has been turned into a wasteland by the gods. The city around Hyrule castle is the only area that isn't a nuclear ruin. Meanwhile, the UNSC fought a war with the Galactic Federation (from Metroid) in the space above Hyrule and drove the G.F. away. The UNSC has a small presence in Hyrule, but they otherwise just protecting the realm from space threats. The game is going to combine elements from Metroid, Xenoblade Chronicles, Halo, The Legend of Zelda, Fallout, and Metro.

    I'll admit I went a bit overboard with the story planning, but I've come up with a plan for every possible action the players could do. They could kil essential characters, but the plot will accommodate that (and show the players the consequences). I still have lots of room to improvise, but there are so many pieces to the plot (factions and NPCs) that I needed to make references for what would happen if the players took certain actions so I can avoid plot holes. So far the result looks great: non-linear gameplay, players' every action dictating the direction the plot goes, and lots of meaningful questlines with lots of room for improv.

    Whether or not it plays as well as I think it will still has to be determined, since I haven't actually finished anything but the story (homebrew takes forever), but I'm really excited to try it out.

    Has anyone else done any crazy stuff with homebrew? If not, how about crazy overcomplicated plots (and if they went as well as you'd hoped)? We need more D&D stories on here!
    (Translator's note: keikaku means plan)

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