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Dungeons & Dragons, Call of Cthulhu, Other TTRPGs

Julius_Van_Der_Beak

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Found this link tonight, the stories (horrible RPG experiences) is simply hilarious.

Your Most Heinous Stories of Role-Playing Games Gone Wrong

sample


Sadly, there's also a few misogynist stories of the shit female gamers have had to tolerate, and even a misandrist story or two.


----


Also of interest:
How We Won the War on Dungeons & Dragons

I just gotta say that I like that you covered the topic of D&D and greater society from all angles, including the negatives and the positives. I appreciate it when people do something like that.

The way it's described, it almost sounds like when it started, it was the precursor of the internet in some ways. People seemed to view their characters as extensions of themselves, just as we view our avatars as extensions of ourselves.
 

Totenkindly

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I actually grew up during the "gaming scare" (which I might have mentioned way back in this thread? I don't recall). The only major positive of my religious rural area was that so few people knew what AD&D was there, that they didn't get up in arms about it either. But there was lots of crazy shit going on in the 80's. Not only was AD&D attributed to the devil and blamed for the destruction of teen lives (when it was actually more the opposite), but there was the Satanic ritual abuse and the fabricated abuse stories in general, people doing recollection therapy to remember stuff that never really happened, and so forth. Televangelists were also booming along heavily in that decade, and had a lot of social power -- the Moral Majority did have clout at the time.

I just gotta say that I like that you covered the topic of D&D and greater society from all angles, including the negatives and the positives. I appreciate it when people do something like that.

I found the stories mostly funny, although I was bothered by the ones where female characters were subject to scripted rape as part of plot (for example), and it also was not very cool when the one GM let his girlfriend abuse all the other PCs and manipulate the plot/outcomes because she was being a jerk and also because he didn't have enough balls to say no to her. There's a lot of stupidity on both ends.

The way it's described, it almost sounds like when it started, it was the precursor of the internet in some ways. People seemed to view their characters as extensions of themselves, just as we view our avatars as extensions of ourselves.

Well, interestingly, I think the notion of "avatar" is a scifi/fantasy term (Did Zelazny use the term in his book Lord of Light? But it certainly showed up in other places. And of course it was in D&D too.), and it's no coincidence that many early computer folks also were into speculative genres (as well as movies and comics and other similar things). There's a reason why a large part of the internet has been driven by gaming.

The main reason I got into computers in the early 80's was because I wanted to play Zork and Adventure... and then I got hooked and that interest filtered into other non-gaming aspects of tech.

I was kind of tickled when the concept of "avatar" filtered down into the public language, whether online forums or whatever else. I think it was also one of the typical first terms used by your first-person representation within a game.
 

Vorthos

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I cast revivify on this thread!

Finally decided to DM another game, this time with 5e. I quite like the mechanic changes, so I figured I'd give it a shot. However, I ran into the problem that I don't have the Player's Handbook for 5e and didn't much feel like spending that much money right now, so I asked my players if they wanted to do an entirely homebrew campaign. I proposed a video game theme and they were all on board. The setting is Hyrule after most of it has been turned into a wasteland by the gods. The city around Hyrule castle is the only area that isn't a nuclear ruin. Meanwhile, the UNSC fought a war with the Galactic Federation (from Metroid) in the space above Hyrule and drove the G.F. away. The UNSC has a small presence in Hyrule, but they otherwise just protecting the realm from space threats. The game is going to combine elements from Metroid, Xenoblade Chronicles, Halo, The Legend of Zelda, Fallout, and Metro.

I'll admit I went a bit overboard with the story planning, but I've come up with a plan for every possible action the players could do. They could kil essential characters, but the plot will accommodate that (and show the players the consequences). I still have lots of room to improvise, but there are so many pieces to the plot (factions and NPCs) that I needed to make references for what would happen if the players took certain actions so I can avoid plot holes. So far the result looks great: non-linear gameplay, players' every action dictating the direction the plot goes, and lots of meaningful questlines with lots of room for improv.

Whether or not it plays as well as I think it will still has to be determined, since I haven't actually finished anything but the story (homebrew takes forever), but I'm really excited to try it out.

Has anyone else done any crazy stuff with homebrew? If not, how about crazy overcomplicated plots (and if they went as well as you'd hoped)? We need more D&D stories on here!
 

Totenkindly

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So why did this thread die? Somehow it got lost in the ether.

Our new campaign starts tomorrow. I'm running a female high elf archer mystic (5e).

---

Spent last night working on the build some more, but I'm stuck. It's just hard to determine how to build. You buy "disciplines" each that have a few powers within them, each costing different amounts, and access is controlled via the point cost because there is a cap to how many psi points you can spend on a power at a given time. IOW, if you are low enough level that your cap is 3 psi, then you cannot use powers (effectively) if they cost more than 3psi to activate. I think by level 5-7 you can burn up to 5 psi on a power application... however, your pool is still rather small and once you are out, you're done. The odd levels seem to be the big boost in points -- (level 3 gets you another 8-9 points, level 4 only gets you 3 more points, and so forth, back and forth).

Anyway, I am still a little "eh" on the pools because of how some of them allocate the power in terms of action economy. Basically in 5e you have four types of actions

- action: regular action (fight, more movement, power/spell, some other type of action)
- bonus action: some classes or powers/spells are activated as a bonus action, you can max only have one bonus action a round
- reaction: A smaller pool of options, you might occasionally have an ability, spell, or power that allows you to react to something else's action (like throwing up a magic shield if you are hit), you can only get one reaction a round and these are rarer
- concentration: basically a power/spell that you cast as an action or bonus action but that you "maintain" for the entire duration which can last for rounds, and if you are damaged, you have to make concentration checks to not drop the power. But the benefits of the power continue as long as you maintain your concentration, until the designated expiration.

Psi powers also have an extra benefit called "focus" -- each discipline (collection of similar powers) has a special benefit if you maintain it. You just focus on it as a bonus action and it stays in effect until you focus on another discipline (bonus action) or until you expend it for a particular effect or rarely it will get dropped for some reason.

So basically you are picking pools based on (1) the powers in them (2) the TYPES of powers, and (3) the discipline's focus benefit. Celerity is bizarre because you'd think it would have reactions (you are quickly reacting to someone else) but almost everything is a bonus action. There are other pools that are almost entirely concentration, which means you can only ever use one of those powers at a time -- you can only concentrate on one power at once, so you have to pick carefully your sets lest you have a bunch of powers you can't really use simultaneously.
 
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Totenkindly

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Any cool synergies / builds anyone has for this?

My last character, I was doing a shadow sorcerer + bard. I had really envisioned picking up four levels of bard to get a school (Lore), thus getting me some expertise + becoming more of a skill wonk. But what happened was that over the course of the campaign, about half the characters ended up dying (at different times) and so by 2/3 of the way through the campaign, we already had people who were multiclass bards. So what I would get at Bard level 2 was never worth what I got as a high-level sorcerer managing to nab higher level spell slots and higher level spells.

(I think we hit level 14? And right before the campaign ender. As it was, the spell and slots I got in that last level jump pretty much enabled the group victory, as it as actually played out.) So really I just ended up being a high level shadow sorc variant human.

----

One effective non-team player build I saw over the course of our campaigns was a half-elf warlock with eldritch blast and elven accuracy, who could cast darkness and had the ability to see through their own darkness. So basically at high levels, when you're getting three EBs per attack, you cast darkness, which lets you roll with advantage... but at that point with elven accuracy you are rolling with double advantage trying to get a crit on each bolt with multiple d20 rolls. I can imagine if you had Sharpshooter, you'd be consistently adding +10 to your damage + if you managed to pick up Fighter: Champion (3 levels of fighter, but you'd have to meet the stat criteria), you could then drop your crit range into the 19-20 range (10% chance, instead of 5%). Coupled with warlock riders to add your CHA to spell damage, etc., you could probably be putting out 30-50 points of damage per round with just a cantrip.

Of course the big problem is that you would be casting darkness on the enemy, which would envelop your teammates as well. So unless they have a way to mitigate, or you are targeting one of a multiple pool of enemies, you're shutting out your party from dealing with the threat except for those who emerge from the dark.

(Note: If you can lock down the targets inside the darkness so they cannot exit it, that's even better. That also applies to other large nasty area of effect spells, such as any warlock spell involving Hadar.)

----

Typically you want to minimize the number of stats you need to boost (i.e., aim away from a "MAD" build). Classes that utilize the same main stat synergize better -- for example, builds using CHA as a spell base, which includes sorcerers, paladins, bards, and warlocks. Paladins love getting spell slots from other CHA classes since they will just use them to smite with. It's always worth determining whether you should just grab a 1-3 levels of one class, the other class, or do a more equal build, and which class is favored can radically change play style. Also, most classes get their ASI (ability score increase) every four levels. If you don't take a multiple of four levels in a class, you could lose out either +2 in ability scores or a feat. So all that gets factored in too.

Mainly discussing 5e right now. Pathfinder is much more feat based and it's common for classes to get feats every other level... and you need a variety of feats to be effective. Here, feats aren't quite as essentially, but there's a handful of feats that can really up viability or open doors for certain types of characters. (for example, 2H fighters getting polearm master + Sentinel .)
 

Earl Grey

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The party lost their team member and de jure leader. Somewhere along the journey they somehow retrieve him from the slimy (literally) maws of darkness. He is disoriented, dazed, half-naked, and covered in chains. He is shaking and seems terrorized.

DM: You see Wicker, awake. He seems disoriented, and keeps mumbling that he must be dreaming.
Varekan, me, the quiet unassuming overly polite and pushover INTP E9: He picks up his wooden staff. He looks at Wicker. Then back at the staff. Then back at Wicker. And back at the staff.
[Party then squabbles on how to deal with our disoriented party member, while Varekan being Varekan, fades into the background]
Varekan, out of the blue: [whacks Wicker on the head for 3 damage (he has -1 STR)]
Party: WHOA
Ishtar: Good idea, Varekan! DM, I step on him! [Note: Ishtar's shoes HAS DAMAGE ROLLS]
Blanca: I slap his face!
DM: WHOA GUYS GUYS
 

Totenkindly

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So I've played one session as my mystic -- almost my last.



I think I am the residential bad-ass this campaign. My abilities are about average but not lacking in confidence. I crashed a noble dinner party in the opener (my CHA is 10, but I am proficient in Intimidation and got a 19, go figure, so I got past the door staff), and then I rolled a nat 20 on intimidating an older elf diplomat to dance with me and be my fun for the evening. (She's a high elf, so she's already cocky; and although the party doesn't know, she's also been melded with a dragon spirit, so double her arrogance level.) It's a far cry from my shadow sorc, who was modeled after Jane in personality from Disney's "Tarzan"

During the next day's meeting where we got our quest, she complained to the quest-giver about their selection criteria for the other members of our party (which includes a battered old Halfling called Roarlax who "speaks for the trees" and a gnome that looks like Radagast from Jackson's LotR who shape changes into Roarlax's mount by shouting "assume the position!".... and another being a construct who resembles Clint Eastwood from his famous western flicks, a la Westworld concept)... it's a pretty motley crew, any high elf with some personal pride would be rather offended by being lumped into this. She also harangued the girl we were escorting for bringing new boots on a long walking trip without properly breaking them in. [Hmm, maybe the GM was just trying to kill me.]

Really, it's more about how do I make her (1) annoying, (2) fun, and (3) useful at the same time? Playing an abrasive character shouldn't make the session tedious for everyone, you have to find a way to play them for comic relief so it's hilarious instead. I consider it a successful night when we end up laughing for much of it.
 

Firebird 8118

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Hey guys...

Why don't we all play DnD here? We could vote on a GM and have game sessions that last for 2 weeks at a time, and anyone can join in at any time with their own characters. Dice rolls must be shown (no cheating!), but all else is fair game (as long as we all still follow forum rules - i.e. NO HARASSING OTHER PEOPLE!).

Pretty please? :D
 

Totenkindly

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lol. Did we try it before? I don't recall. I don't think we had much luck on INTPf. (We did do a few months of Roll20 gaming with people from that site at one point... that was fun.)

But yeah, we'd need a GM. Not sure how to show dice rolls, honestly there's no need to cheat. I tend to be more honor system, unless someone is constantly rolling 18-20's.
 

Firebird 8118

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lol. Did we try it before? I don't recall. I don't think we had much luck on INTPf. (We did do a few months of Roll20 gaming with people from that site at one point... that was fun.)

But yeah, we'd need a GM. Not sure how to show dice rolls, honestly there's no need to cheat. I tend to be more honor system, unless someone is constantly rolling 18-20's.

Point noted haha :laugh: but I think it's worth a shot. :D
 

Totenkindly

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I guess mechanics wise, not sure how to do it on a forum. Are there any specific formats/conventions used for a forum interface for gameplay?

(Like Mafia -- it has its own list of conventions and rules that are standardized.)
 

The Cat

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I guess mechanics wise, not sure how to do it on a forum. Are there any specific formats/conventions used for a forum interface for gameplay?

(Like Mafia -- it has its own list of conventions and rules that are standardized.)

The closest I would think would be a Westmarches style game. Otherwise take all the difficulties of putting an irl group together and magnify them times internet.
 

Totenkindly

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Funniest thing ever last night:

We got attacked by a ragtag NPC mercenary group that wanted to swipe the sacrifice we were escorting, to deliver the sacrifice themselves and receive the stipend.

One of them was wearing wizard robes, so I was like, "Sigh, this could suck" -- until standoff negotiations broke off and a battle broke out.

The wizard grabs a stone, cries "MAGIC STONE!" and hurls it at us across the distance. It whizzes over our heads. What the heck? We're focused more on the other people but burst out laughing when the wizard cries, "INVISIBILITY!" and drops to the ground to hide in the grass. You can see where this is going. Throughout this combat the wizard basically is crying out spell names and emulating spells but we can't actually see him using any actual magic. At one point he holds his hands in the air in supplication and yells "SANCTUARY!" And just stands there with his arms up. Of course we don't attack him, because he's not actually doing anything dangerous + we think he's actually pretty awesome. (Everyone else in my gaming group is male, and one of them even referred to this guy as "adorable." ROFL.)

We ended up killing two of them including the leader, and subsumed the two others into our group (one of them being another PC who is playing my character's sister, so most of this standoff was us screaming at each other in outrage kinda like Nebula and Gamora from earlier iterations of the GotG movies). ["AMADAIA, WHAT THE HELL ARE YOU DOING? GET YOUR ASS OVER HERE BEFORE I COME OVER THERE AND KICK IT FOR YOU!" // "NO! I DON'T WANT TO! GIVE US THE SACRIFICE, WE CAN PROTECT HER BETTER, AMADAEA! HOW ARE YOU BTW" // "SO HELP ME GOD....! WHY ARE YOU BEING SUCK A JERK"] It was even funnier because we're both telepaths so we started out yelling at each other mentally (so no one else was aware), then it quickly went into screaming at each other across the field while everyone else on both side was WTF is going on, do these people even know each other?? Oh wait, they look exactly alike too. Note my character was hiding but screaming out from her hiding place, so.... not so hidden now.

IN any case, my sister and the wizard (whose name is.... "Mage"... yeah...) joined up. Mage sold out fast, he refuses to give in at first and said he would destroy us with his magic if we didn't hand over the sacrifice "because I need gold!" ["Why do you need gold?" // "Because I want it!"], until we asked how much he wanted, and he asked for 6gp. So we said we'd double that, and he was like, "Oh! 10gp! Yes!!!!" (note: We are being offered 2000gp as a group to deliver the sacrifice) and then immediately turned on my sister and said he would use his magics on her if she didn't let "us" keep the sacrifice -- just a moment ago, they were on the same side -- and so she joined us too, and most of the rest of the night were the two sisters constantly bickering as we traveled to the next town.

Anyway, "Mage" is hilarious and totally socially inept, stirring up trouble in the bar. At one point three peasants took him outside to mess him up, and he yelled "VICIOUS MOCKERY!" and took the other guy's fist when he swung at him, then knocked him out with his own fist. (ONe of our other players did it later with him to "test" him and discovered there of course was no magic involved, as he was getting beat in the face by his own first.) Mage has a spellbook but it's just full of skeevy stick figure pictures of people in pointy hats and other really sleazy stuff. He woke up the next morning and was like, "Gotta go learn my spells" and headed to the outhouse to "study his book." This is only some of the things he said and did, but the possibilities are endless. Our druid was talking about suiciding so he could play Mage instead.

I think it's one of our favorite five NPCs ever. If he gets killed, we'll be very sad.
 

Totenkindly

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Mage apparently also knows how to cast Leomund's Tiny Hut. ("TINY HUT!" Mage shouts, then creates a blanket fort on his bedroll.) And Fireball -- he apparently carries what amounts to a molotov cocktail on him. I think his only magic item is his belt pouch, where he seems to carry an inexhaustible amount of rocks to use for his "MAGIC STONE!" and "CATAPULT!" err "spells".

I love his "CONTROL WEATHER" spell rationalization too. "Yeah, well, sometimes it doesn't work right away, but eventually things clear up."

What was really sick last night was that we got jumped by four wights in plate on the open dark road, and half the players were out, and it turned out his "magic stones" which weren't even magical were doing among the highest amount of damage in the group because their AC was high and we couldn't roll worth crap.
 

Earl Grey

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[party defeats the BBEG, and the mansion starts collapsing. Varekan, my puny, frail mage, starts running and rolling DEX saves for his life]

Ishtar, the lunatic party tiefling bard: WHY ARE YOU RUNNING?! YOU HAVE ARMOR!!
Varekan: MAGE ARMOR DOESN'T PROTECT FROM FALLING BUILDINGS

Another; the party is fighting a transparent giant water serpent hidden in a body of water. We can't see it, and we're all being pretty useless about hitting it. Varekan is an Evocation wizard with primarily fire spells, and even so, his spellbook is missing. We've had to protect our suicidal bard from trying to cast Verbal spells IN the water. The party rogue, Bianca, thinks of an idea to get the monster out of the water.

Bianca, to the DM: Can I provoke the monster?
Varekan: Provoke water???
DM: It's not even a serpent or anything. It's just water.
Varekan: YOU ARE TASTELESS
Jake: TRANSPARENT
Bianca: I DRINK YOU 10 TIMES A DAY
Jake: I LIKE COKE BETTER
[rolls]
DM: It... FAILS! The water serpent does not speak Common!
 

Totenkindly

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Okay, so sexuality in RPGs. My one group, I think only rarely have things ever gone in that direction. (Light flirting, all romanticized, nothing steamy.)

In my other (weekly) group, and note I play just female characters so it is from that perspective, only about 3 out of my 12 characters have ever ventured along that route.

- Molly was white-trash gruff and not much of a proper lady halfling at all (she'd be drinking cheap beer and playing pool and smoking in the bars, the only girl in the place, in our world), but she had a romantic heart and swooned once over this halfling older nobleman who treated her kindly. She just was not from that sphere of life, but she was internally gushy over "somewhere that's green" picket-fence fantasies and it was endearing to play her as clumsily trying to win him over. (He treated her gently so she felt good about it all but of course he didn't want to go that route.) So you'd think she could go that route but actually was an internal romantic -- romance, not sex.

- Ada was my badass athletic blaster from Aberrant (she could turn into living coldfire, like the cold version of the Human Torch). She was very aggressive and bisexual (very clearly in my mind), would have been into group activities if the party swung that way, and pretty much a dom happy enough to punish any willing submissive. The adventure never ran that way, we were mostly off-world, but it wouldn't have been shocking if an opportunity presented itself. It's just she was also more of a 'business before pleasure' person.

- Amadaea, my high elf mystic archer merged with the dragon spirit, is perfectly willing to indulge herself whenever she feels like it... although she's entirely straight even if aggressive and free-spirited. We've had three sessions so far, and traveled to about 6-7 towns, and twice already she has hooked up without shame or remorse, in an overt and aggressive manner. The first sessions, she intimidated an older elf noble up to her room after taking charge on the dance floor; the poor guy never stood a chance. Now last night she had to blatantly ask for a courtesan from a hotel manager (because he was too naive to understand what she was asking for), and she also wanted a nice dress so she paid good gold for an elegant hot dress to wear -- and was up all night doing shark-fin blow and rocking the casbah with this exotic looking dark elf until her sister finally took her pillow and blankets and went to sleep in a different room. She literally got 30 mins of sleep and spent the next day of travel laying in the back of the wagon and telling people to flip off if they tried to get her to do anything. She's pretty much open to any experience and feels no remorse; she knows what she wants, and she takes it, even if it cleaned out all her personal stash of gold.

It was just kind of funny since the group is typically amused but also awkward about where it goes. I don't think they seemed as awkward when another player's male character for a year-long campaign was the same way (our "rock star" tempest cleric who decided to juice his charisma). He was more quietly full of himself and liked to tout his name and image, but definitely was all up for picking up girls whenever anyone fawned over him. I mean, it's not like we're describing any of the actual activity, it's all about the "lead in", I just tend to think about it.... Maybe discomfort with sex in general? And especially when a female character is the one who is Type A and sexual? Dunno.

Like I said, it's more of a roleplaying thing; I've played very chaste and/or "girl next door" characters as well. My gnome engineer is perhaps even completely oblivious to any sexual overtures of any kind.
 

Earl Grey

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Me: I play cleric.
*party sniggers*
Me: 5e cleric.
*room goes silent. DM blanches and furiously scribbles things out in his notes*
 

Lark

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I heard some time ago that the Amazon voice activated music speaker would do DM if you requested it to properly, does anyone know if it does and if it does if it is actually any good? Also does anyone know if you can get Google devices which are similar to fulfill the same function? Like is it an app you activate some how with the proper voice commands as opposed to being a feature of the device?
 

Earl Grey

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Party is in a cave that keeps looping, and looping, and looping. The fighters are beginning to run out of arrows/daggers/javelins, and goblins are running out of every dark corner to attack them, then running away before they can kill them. Among the party are 2 spellcasters, the wizard Raistlin Majere and my 10 year old chaotic neutral bard (me) Asteris who have been saving up their spellslots.

We were at the point of the story where the fighters were getting tired and annoyed at the spellcasters "Use up your spell slots already!" "Why can't you damn heal me!" and we discover a huge, huge bear-monster thing just in the next room. Raistlin is being an absolute pain the ass and STILL not wanting to use up his spell slots. Not wanting to deal with the grumpy difficult senile grouch, the party turns to the helpless 10-year-old kid.

Ark, a fighter: You there! Kid! Do something!
Asteris: I'm not even that strong (level 2), you just brought me along just to dismantle traps (highest WIS in the party)! There's nothing here! I can't fight a BEAR
Ark: *grabs Asteris* Listen here kid if you don't do something now we're going to leave you WITH the bear as a distraction. We're running low on ammo. Are you really telling me you don't-
Asteris: Have you ever fought with a bard?! We're not supposed to be on the front lines, we're support-
Ark: THEN SUPPORT SOMETHING
Asteris: [SLAPS ARK, HARD]
Ark: OW- WHAT THE FUCK
Asteris: BARDIC SLAP*!
Ark: THAT'S NOT EVEN A TOUCH SPELL
DM, sick of our nonsense: Ark, roll your D6.

* Bardic Inspiration- You can inspire others through stirring words or music. To do so, you use a Bonus Action on Your Turn to choose one creature other than yourself within 60 feet of you who can hear you. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, Attack roll, or saving throw it makes.
 
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