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  1. #31
    Senior Member acronach's Avatar
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    random thought, anyone know a person who's alignment is pretty much chaotic satan? :P there was this 1 guy in a group i used to play with, we made up that alignment just for him :3
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  2. #32
    Was E.laur Laurie's Avatar
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    Chaotic Satan doesn't sound like a team player. Why was he in the party?

  3. #33
    @.~*virinaĉo*~.@ Totenkindly's Avatar
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    Quote Originally Posted by Laurie View Post
    I played as a teen at my mom's house. She even had a few dress up sessions. On the other hand my istj christian father apparently burned some of my brother's books they bought with their own money and had at his house. (we lived with dad) Perhaps it wouldn't be as funny if it had been my money. We definitely had interesting influences growing up.
    it shows you how my mom is (she's all heart, no thinking) in that she let me buy all of that stuff growing up -- tons of it -- and went to a very conservative church where they would have all called it the devil's work, and yet she never even made the connection that she should have been concerned. She would have had to have someone basically explain it all to her in excruciating detail why she should be concerned, and then she would have been, and taken my stuff, since she is so steeped in that faith. But she never made the connection, it's just kind of funny.

    I didn't play for YEARS and then I mentioned wanting to play D&D to my brother and he got me into his 4e campaign. There were already 5 guys playing who each had played for probably over 20 years so I didn't speak up much but I learned the mechanics and the role playing idea. They had some DMs who were combat heavy though, which isn't as fun.
    I enjoy combat as part of gaming, but at least one where you can plan strategies, and also I like games where it's just more "real life" and you're doing a lot of other things too, interacting with NPCs and exploring things. There are a lot of skills in the system that can be leveraged outside of combat to make the game fun, and lots of spells as well that are shunned by the combatmongers that are very useful if the GM is actually playing a well-rounded campaign.

    Weird party dynamic: Our party leader seems frustrated with the way the group is playing (NT splits the party a lot) and the leader also doesn't seem to like all the hand waving the DM does. Four of us hung out until 4 am last night discussing it. Not sure how to fix it though.
    I dunno. I hate it when it gets to the point where a group splits up, too, if things get that bad. If people can't change their play styles, then it can be disruptive. We actually have two guys in the campaign I like, who have some kind of social disability ... they're actually quite smart, I don't know if they're got some Aspie behavior or whatever else, but they tend to miss all the social graces, talk over people, etc. The one is particularly bad at making sensible group decisions and will do things that get the rest of us in trouble; the one, for example, insisted on shooting an exploding arrow into a tight corridor where I had just managed to pull off this amazing Sleep hex and knocked the cult leader out for two rounds... and he wasted it by having the guy take damage from the backlash of the explosion. EVERYONE in the party said, "Don't do that," and it's not like he was playing in character, he just decided he wanted to use his cool arrows anyway he had just gotten. As a result, the cult leader woke up, three of us immediately got tagged with a bad spell (I got take to 0 hit points and had to flee the encounter to heal myself), and another character had to waste one of our few explosive bombs and risk bringing down the cave around us to take the guy out before he could kill any of us with another spell.

    IN the hallway as we were leaving, one of the guys I was with said we had a really good group... "except for those two." I have mixed feelings, because I feel like these two guys really enjoy the gaming sessions, it gives them something to really get excited about, and I doubt there are any other social groups they could belong to where they would be accepted based on their lack of social skills. Gaming is good in that it can bring lots of people together on an equal playing field, to do something fun. Just not sure how to balance the competing needs sometimes.

    4e vs. Pathfinder that we are playing now:
    I haven't found any reason for people freaking out about how bad it is. The game is about the role playing and the mechanic is just a mechanic. I did have one of the experienced players in my old group say he thought it was boring. He was playing a cleric though
    ROFL! The one time I played (the playtest module), I got stuck being a cleric, and geez, was it boring. It was only for a night, and I couldnt' tell what any of the difference was just based on gameplay. I'm happy with the 3.5/3.75 stuff too, and I come from a history where I'm used to very COMPLICATED games, so I'm happy with 3.5.

    I did have one weird thing happen yesterday. The DM is very physical about stuff and surprise strangled me to show what my character felt. Other people didn't think it was too big of a deal but I was very unsettled. I wrote him an email last night telling him to leave me alone physically and he hasn't written back.

    Wow I typed a lot.
    You had every right to tell him to not touch you. That's simply uncalled for. Were there other women in the group? Not that it matters, because YOU felt uncomfortable, but honestly I wouldn't like people to violate my space either like that, without my permission, and especially not for that kind of thing.
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  4. #34
    @.~*virinaĉo*~.@ Totenkindly's Avatar
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    Quote Originally Posted by Laurie View Post
    Chaotic Satan doesn't sound like a team player. Why was he in the party?
    I think if everyone is playing in character, then any huge disparities in alignment will end up dissolving the group.

    And heck, even when they're the same (such as a bunch of chaotic evils), then they constantly need to be threatening and abusing each other just to win each other's compliance.
    "Hey Capa -- We're only stardust." ~ "Sunshine"

    “Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability. To trace the remote in the immediate; the eternal in the ephemeral; the past in the present; the infinite in the finite; these are to me the springs of delight and beauty.” ~ H.P. Lovecraft

  5. #35
    Senior Member GinKuusouka's Avatar
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    I don't play D&D. Not table top anyway. However, a friend and I have used the books to get creative about our own roleplays. Basically we come up with our own characters, a beginning setting, and take it from there. The books (and some other things) work as spring boards to get the creative juices flowing. :3 However... My suggestion would be to allow some freedom and let the players be creative. It'll be your gut which tells you when they're over the top with things. Otherwise, I'm sure that they would greatly appreciate the freedom.
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  6. #36
    Emperor/Dictator kyuuei's Avatar
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    I think having enthusiastic friends is the important part. If you're all too shy to role play, it'll be awkward and boring. you have to be comfortable around the people you're playing with. We have quite a bit of fun when we play Warhammer fantasy (similar to DnD).

    I also suggest starting out with characters that are similar to yourself and your own personality--roleplaying yourself is an easy start to everything, and helps you transition in. If you're a shy, meek person, I wouldn't start out with a crude barbarian, for example. Doing those sort of things is what makes newbs back out too soon.

    If you're ALL new at it, including the dungeon master, play a pre-written campaign. It does all the thinking for you, and this game is literally what you make of it--arguing a rule? Come to a decision, make it so, and move on. The flow of the game is more important than knowing whether this is that or whatnot. Don't make things more complicated than they have to be.. if you don't know all the gods yet, just declare two or three of them 'valid' in the game. Simplify it and just keep moving forward.

    Also, snacks and food. We usually had everyone bring something for a snack and ate a big meal about halfway through the game when we took a break. Not having to leave the house inbetween playing helps a lot.

    Have fun with it! I really love playing tabletop.
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  7. #37
    Senior Member ZPowers's Avatar
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    Hopefully you don't get into a group that's too serious to joke around while playing, because I find a level of levity key to making the game engaging and fun. At the same token, goofing around too much just stalls the story dead in its tracks. Going wildly out of character can also stifle the game. You'll probably develop a natural balance (though sometimes different people within the group may disagree on that balance). Your DM really needs to reflect your level of seriousness in how he runs the game or how difficult certain parts are, without making it too easy.

    It's good to have a DM who is invested in the story and is hopefully the most creative guy in your group, because the story provides a lot of the sole. At the same time, he needs to have a sense of pacing in terms of giving you a while of investigating, progressing the story, or just doing what you please for a short while around town and combat. Too much of either gets stale. Combat can be really exciting (especially oif you're already sold on the story) and the non-combat parts can also be engaging but a bit more silly, but a game that consists of only one or the other can get tedious. If you can think of a solution your DM didn't, and s/he rewards that, chances are you have a good DM and a good, creative group.

    Basically, if these people are your friends and you trust them to do fun stuff in game and the DM to provide a fun scenario, then you're gonna have fun.

    Expect that the game won't move incredibly fast. In part because it's so reliant on die roles and other rules (which, at first, you'll probably be looking up a lot), but also because it has very few limits on what a player can do. Toss in 5 or 6 players and things can take a while, but it also allows for things to happen that are huge surprises.

    Finally: if someone in your group wants to play as choatic evil, just say no.
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  8. #38
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    I'm sure it's been said, but the fun comes from the players, not the game.

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