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  1. #1
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    Default Why do people keep buying Call of Duty?

    Modern Warfare 3 hit record sales on the first week of release. The game reached 1 billion in sales in 16 days. The game is just a rehashed version of MW2 so why does it sell so much? this is a serious question.

  2. #2
    Freaking Ratchet Rail Tracer's Avatar
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    Don't know. Most of the gaming for FPS is mainly playing online with others anyways, right?

  3. #3
    Senior Member swordpath's Avatar
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    Because people loved all the Modern Warfare games and continue to. It has immense replay value, as it's an online FPS. New maps, and subtle changes between each released are enough to compel people to buy it. Especially around the Christmas holiday, when people can receive it as a gift versus paying for it. I had MW2 and luckily my brother got MW3 so I didn't have to, but I would have gotten it myself if I needed to.

  4. #4
    Senior Member Jack427's Avatar
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    Awesome single player, awesome multiplayer, awesome special ops, awesome graphics, awesome characters, awesome everything.

  5. #5
    The Memes Justify the End EcK's Avatar
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    It's a brand. Brands play on the way social animals work. The more episodes the more we trust it, the more recommendations from friends it gets, the more people buy it.
    It also works abit like a fad, these are games with a low competency threshold: characters regenerate after a few seconds etc. Yet the budget allocated to the games is extremely high due to the proven record of success making it a relatively low risk for investors. This inflow of funds allows to hire talents\guys to add the the ambiance, musics, voices, etc and script the game to keep the player stimulated and immersed in a way that is disproportional to the actual skill required, making the experience a good return on investment in terms of reward.

    Last but not least wargames, especially with a first person for extra immersion are pretty much designed to work on the 'male warrior' meme that has been part of our culture for well, thousands of years in a form or another. one could argue that as soon as a warfare-like behavior evolved and coincided with the ability to evolve basic culture games like call of duty found the root of their success.
    Expression of the post modern paradox : "For the love of god, religions are so full of shit"

    Theory is always superseded by Fact...
    ... In theory.

    “I’d hate to die twice. It’s so boring.”
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    "Great is the human who has not lost his childlike heart."
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  6. #6
    Senior Member Beargryllz's Avatar
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    Quality entertainment at a very reasonable price

    It practically sells itself

  7. #7
    The Memes Justify the End EcK's Avatar
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    Then it's a an equilibrium \ dynamic (depends how you view the system).
    Imagine that the initial state of the system is this, odd mix of chance, talent and promotion leading to the success of the first call of duty. Then they take the same formula but enhance it. The studio and their backers get more human and technical resources. Also since the basics have been worked out the team can now focus on enhancements. So the random factor diminishes as the brand grows stronger and whatever people say about 'sheer talent' you cannot build a rocket without material. the call of duty people sure have lots of material on their hands.

    And as each new episode comes out the new game is more trusted than the last in the same way we would trust an individual given a reliable track of success\cooperation. Issue is it is just called call of duty but nothing tells the end customer than 'call of duty' is made by the same people now, I haven't checked but it most probably is not the case.

    It's also about the frequency or release: enough to have people grow impatient for the next episode YET maintain their interest (basically once a year). That is something only a very high budget and more importantly tried formula can do. Production time for a totally new concept, even with as enormous a budget would probably be too high.
    Expression of the post modern paradox : "For the love of god, religions are so full of shit"

    Theory is always superseded by Fact...
    ... In theory.

    “I’d hate to die twice. It’s so boring.”
    Richard Feynman's last recorded words

    "Great is the human who has not lost his childlike heart."
    Mencius (Meng-Tse), 4th century BCE

  8. #8
    S Saiyan God Mace's Avatar
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    Quote Originally Posted by jixmixfix View Post
    Modern Warfare 3 hit record sales on the first week of release. The game reached 1 billion in sales in 16 days. The game is just a rehashed version of MW2 so why does it sell so much? this is a serious question.
    I don't know but I didn't buy it.

  9. #9
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    Quote Originally Posted by swordpath View Post
    Because people loved all the Modern Warfare games and continue to. It has immense replay value, as it's an online FPS. New maps, and subtle changes between each released are enough to compel people to buy it. Especially around the Christmas holiday, when people can receive it as a gift versus paying for it. I had MW2 and luckily my brother got MW3 so I didn't have to, but I would have gotten it myself if I needed to.
    The game is quake 3 with military guns it's not realistic it's an arcade shooter that gets boring after half an hour. I'm not saying the game is bad but it has mediocre mechanics, physics and graphics with pretty explosions and high end production.

  10. #10
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    Quote Originally Posted by EcK View Post
    Then it's a an equilibrium \ dynamic (depends how you view the system).
    Imagine that the initial state of the system is this, odd mix of chance, talent and promotion leading to the success of the first call of duty. Then they take the same formula but enhance it. The studio and their backers get more human and technical resources. Also since the basics have been worked out the team can now focus on enhancements. So the random factor diminishes as the brand grows stronger and whatever people say about 'sheer talent' you cannot build a rocket without material. the call of duty people sure have lots of material on their hands.

    And as each new episode comes out the new game is more trusted than the last in the same way we would trust an individual given a reliable track of success\cooperation. Issue is it is just called call of duty but nothing tells the end customer than 'call of duty' is made by the same people now, I haven't checked but it most probably is not the case.

    It's also about the frequency or release: enough to have people grow impatient for the next episode YET maintain their interest (basically once a year). That is something only a very high budget and more importantly tried formula can do. Production time for a totally new concept, even with as enormous a budget would probably be too high.
    The problem is the game has been around for years now and it's the same engine with the same graphics and game mechanics yet each installment sells millions of copies and breaks the record. I think activation treats their games like gambling and has made a game that is addicting similar to going to a casino. Something doesn't have to be good to be addicting look at how crappy slot machines are they are no fun at all yet they are addicting.

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