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  1. #61
    Ginkgo
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    Quote Originally Posted by Craft View Post
    I think Skyrim and Oblivion have too much breadth and not enough depth. The story, I hear, is really long but I prefer my characters to be "fat" than "many."
    Morrowind was deeper than both; the lore and atmosphere was more immersive. Morrowind demanded that you be immersed or you wouldn't know how to progress through the game. If my memory proves me correctly, Skyrim features a "dragon shout" that traces the way to the next objective/checkpoint? That sounds like a streamlined arrow/compass system in lieu of Oblivion's old coddle function.

  2. #62
    Habitual Fi LineStepper JocktheMotie's Avatar
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    It's a stunning, stunning improvement over Oblivion and far closer to Morrowind in some terms of thorough design and execution. Not to mention, as primarily a magic class player, using magic is far better balanced and more exciting/fun to play in Skyrim as compared to both Oblivion and Morrowind. The world design is fantastic, and I find myself hammering F12 every 2 seconds just snapping screenshots of all the vistas. I started playing Friday morning and essentially ignored the world all for Skyrim Weekend, notifying those close to me I will not be around, and I've embarassingly logged 40 hours Friday morning-Sunday night...and I've only fully visited 2 of the 9 cities and completed the Mage College storyline. I haven't touched the main quest aside from getting my house in Whiterun. The first time I heard the Greybeards shout "DOVAHKIIN," shaking the world with a crack of thunder I nearly shit my pants it was so awesome.

    As I said earlier, I'm playing a mage and it's an immense amount of fun. Oddly my most dangerous opponents are other mages; lightning also drains magicka so you're always starved [though the restoration perk of wards absorbing magicka is a lifesaver] and they tend to dismiss my Atronachs. I actually like how the scaling works in this game; yes you'll start finding more Elven and Ebony armor on bandit chiefs and maurauders but you do get a sense of progression, bandits and random encounters are easier while dungeons containing named loot and certain dragons are always challenging fights.

    Quote Originally Posted by Ginkgo View Post
    Morrowind was deeper than both; the lore and atmosphere was more immersive. Morrowind demanded that you be immersed or you wouldn't know how to progress through the game. If my memory proves me correctly, Skyrim features a "dragon shout" that traces the way to the next objective/checkpoint? That sounds like a streamlined arrow/compass system in lieu of Oblivion's old coddle function.
    As I said above, the world feels far more crafted and designed, which evokes the feel of Morrowind's uniqueness in terms of how it felt imagined and created rather that Oblivion's sense of generic fantasy copy/paste, however from a mechanics standpoint, yes Morrowind is deeper in the sense that you can really get in to the nuts and bolts of a variety of systems and begin to break the game. In Skyrim, while the world is your oyster and you are given immense freedom in how you navigate that world, the game is far more tightly controlled and restrictive [though still incredibly open in comparison to other games] with it's gameplay mechanics in order to ensure a well designed play experience. This is the reason that say, spellmaking has been removed from the game [much to my chagrin]; it is because the enemies, itemization, scaling is designed around those fixed focal points and abilities in order to deliver a more crafted and controlled experience. Also, the "shout" you're referring to is actually a spell, but I do not use it.

    I do think Skyrim is just as immersive, if not moreso than Morrowind partly because of how well crafted it is and obviously, because of the graphical presentation.



  3. #63
    Habitual Fi LineStepper JocktheMotie's Avatar
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    Now with pictures!

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  4. #64
    facettes de la petite mor Words of Ivory's Avatar
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    Quote Originally Posted by jixmixfix View Post
    Is it seriously not buggy? every bathesda game is buggy as shit when it first comes out.
    They are bugs, as there are always going to be with sandbox games of this enormous size, but nowhere near as frequent as some past Bethesda games.

    [SIGPIC][/SIGPIC]

    "Life calls out the meaning of pure jubilance,
    if you'll only take the time to hear it."
    ~ Words of Ivory ~

  5. #65
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    Quote Originally Posted by Words of Ivory View Post
    They are bugs, as there are always going to be with sandbox games of this enormous size, but nowhere near as frequent as some past Bethesda games.
    The Pc versions are usually buggy as hell when they first come out, that's why I'll wait a few months before playing the game.

  6. #66
    . Blank's Avatar
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    So...any return of the Grey Fox?
    Ti = 19 [][][][][][][][][][][][][][][][][][][]
    Te = 16[][][][][][][][][][][][][][][][]
    Ne = 16[][][][][][][][][][][][][][][][]
    Fi = 15 [][][][][][][][][][][][][][][]
    Si = 12 [][][][][][][][][][][][]
    Ni = 12 [][][][][][][][][][][][]
    Se = 11[][][][][][][][][][][]
    Fe = 0

    -----------------
    Tiger got to hunt, bird got to fly;
    Man got to sit and wonder why, why, why;
    Tiger got to sleep, bird got to land;
    Man got to tell himself he understand

  7. #67
    Senior Member KDude's Avatar
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    Quote Originally Posted by Blank View Post
    So...any return of the Grey Fox?
    Not sure? This is 200 years after Oblivion.

  8. #68
    Senior Member swordpath's Avatar
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    How are the graphics for the Xbox version?

  9. #69
    Senior Member KDude's Avatar
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    Quote Originally Posted by swordpath View Post
    How are the graphics for the Xbox version?
    Slightly better than Oblivion, I guess. You can see the flaws up close, but if you take the visuals as whole, it makes up for it.

  10. #70
    facettes de la petite mor Words of Ivory's Avatar
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    Quote Originally Posted by swordpath View Post
    How are the graphics for the Xbox version?
    Far better than Oblivion. It practically looks like a generation jump.

    It's not even a slight difference. It's a massive difference.

    Take a look here, to see for yourself: http://www.gamezone.com/editorials/t...on-to-oblivion

    All pre-release footage was from Xbox gameplay, so that should give you an idea as well.

    [SIGPIC][/SIGPIC]

    "Life calls out the meaning of pure jubilance,
    if you'll only take the time to hear it."
    ~ Words of Ivory ~

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