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Thread: Fable III

  1. #11
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    The first one and especially the second were pretty darn amazing.

    The 3rd Fable sucked pretty badly.

    The first 2 had compelling stories that really kept the player interested, while the 3rd one, though it may have had greater customization, just didn't have the same pull.

    Like in the first one, there is the epic quest to find the identity of yoru family, and defeat the evil Mastermind that is Jack-of-Blades.

    In the 2nd, gathering the 3 heroes of strength, skill, and will sure is nice, and then the psychotic villian, Lord Lucien, has some kind of crazy ideas.

    In the 3rd Fable, the story sucked. The end.

  2. #12
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    Quote Originally Posted by Catbert View Post
    This seems to be a common trend these days - games that you can finish in a single weekend. Any ideas why? Is due to increased catering to the casual gamer (who would have complained about the 100+ hours required to do all the quests in Morrowind for example)?

    My friend could beat Morrorwind in under an hour, so your point is moot.



    I remember following Fable and Peter Molyneux when he hyped us up with the title 'PROJECT EGO'.


    He promised real-time aging, persistent body damage and other things never implemented in the series


    I remember reading my gaming mag, and him talking about how if you ate an apple, years later a tree would grow where you threw the core down. If you hunted a bandit raiding party, years later one of their children would attempt to avenge their father's death. Oh Peter.

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    Quote Originally Posted by jontherobot View Post
    My friend could beat Morrorwind in under an hour, so your point is moot.
    Haaa... wow. And that was the full trip, and not just the absurdly happy path?

    I remember following Fable and Peter Molyneux when he hyped us up with the title 'PROJECT EGO'.

    He promised real-time aging, persistent body damage and other things never implemented in the series

    I remember reading my gaming mag, and him talking about how if you ate an apple, years later a tree would grow where you threw the core down. If you hunted a bandit raiding party, years later one of their children would attempt to avenge their father's death. Oh Peter.
    Frankly, while such things sound "cool," they are fringe perks compared to a product with decent gameplay for its core tasks. Peter sounds like he gets really caught up in side details.

    ... although I still did have a wonderful time in Black and White, beating my tiger avatar to turn him bad, then sic'cing him on the rowdy villagers to devour and toss in the sacrificial fires. I was not a very kind deity.
    "Hey Capa -- We're only stardust." ~ "Sunshine"

    “Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability. To trace the remote in the immediate; the eternal in the ephemeral; the past in the present; the infinite in the finite; these are to me the springs of delight and beauty.” ~ H.P. Lovecraft

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