User Tag List

First 34567 Last

Results 41 to 50 of 61

  1. #41
    Habitual Fi LineStepper JocktheMotie's Avatar
    Join Date
    Nov 2008
    Posts
    8,193

    Default

    I'm pretty impressed with the game's presentation so far, and focus on your character's story arc. Everything is voiced, everything feels like it's KotOR but with other dudes with names like Gingivitis running around. I'm curious to see whether it can be sustained beyond level 10, and if it is, that's a tremendous feat. I'm glad animations and the kinetic feel of combat has been considerably tightened up and it gives the illusion of being very interactive. Like everyone else who bought this game so far, I'm a Sith Inquisitor :/

    I play on Port Nowhere, an east coast PvP server if anyone else has gotten early access/is going to play.



  2. #42
    Senior Member Lateralus's Avatar
    Join Date
    May 2007
    MBTI
    ENTJ
    Enneagram
    3w4
    Posts
    6,276

    Default

    Two of my brothers work for BioWare and have been working on this game. They've been trying to get me to play (offering me a discounted copy). I might try it, but I'm skeptical of anything with the Star Wars brand on it. I don't think it'll be revolutionary, but it will get a lot of Star Wars fanboys to give up some of their cash. I'm more interested in Guild Wars 2, myself.
    "We grow up thinking that beliefs are something to be proud of, but they're really nothing but opinions one refuses to reconsider. Beliefs are easy. The stronger your beliefs are, the less open you are to growth and wisdom, because "strength of belief" is only the intensity with which you resist questioning yourself. As soon as you are proud of a belief, as soon as you think it adds something to who you are, then you've made it a part of your ego."

  3. #43
    Habitual Fi LineStepper JocktheMotie's Avatar
    Join Date
    Nov 2008
    Posts
    8,193

    Default

    Quote Originally Posted by Lateralus View Post
    Two of my brothers work for BioWare and have been working on this game. They've been trying to get me to play (offering me a discounted copy). I might try it, but I'm skeptical of anything with the Star Wars brand on it. I don't think it'll be revolutionary, but it will get a lot of Star Wars fanboys to give up some of their cash. I'm more interested in Guild Wars 2, myself.
    In terms of interesting gameplay, or a new model of MMO games, GW2 is definitely on my list and I'd say I'm looking forward to that more than I was looking forward to TOR. I'd agree that this game is targeted towards the Star Wars fan and the Casual WoW player looking for something new, as it's very familiar and from a mechanics standpoint nearly identical.

    The emphasis on story though, is all Bioware, and it's done really well. It doesn't feel like an MMO, it feels like a single player epic at times.



  4. #44
    @.~*virinaĉo*~.@ Totenkindly's Avatar
    Join Date
    Apr 2007
    MBTI
    FREE
    Enneagram
    594 sx/sp
    Socionics
    LII Ne
    Posts
    42,333

    Default

    I put in my order on Monday for the digital expanded copy (which ran me about $75 online); I can't believe the freaking collector's edition is selling for $150. I'm sorry, I can't justify spending $150 on a freaking MMO opening software pack, no matter what it is.
    "Hey Capa -- We're only stardust." ~ "Sunshine"

    “Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability. To trace the remote in the immediate; the eternal in the ephemeral; the past in the present; the infinite in the finite; these are to me the springs of delight and beauty.” ~ H.P. Lovecraft

  5. #45
    Senior Member Lateralus's Avatar
    Join Date
    May 2007
    MBTI
    ENTJ
    Enneagram
    3w4
    Posts
    6,276

    Default

    Quote Originally Posted by JocktheMotie View Post
    In terms of interesting gameplay, or a new model of MMO games, GW2 is definitely on my list and I'd say I'm looking forward to that more than I was looking forward to TOR. I'd agree that this game is targeted towards the Star Wars fan and the Casual WoW player looking for something new, as it's very familiar and from a mechanics standpoint nearly identical.

    The emphasis on story though, is all Bioware, and it's done really well. It doesn't feel like an MMO, it feels like a single player epic at times.
    In that case, I might be inclined to try it just to play through the storyline once. But I have a limited amount of time to play games and I'm still working on my HOM titles.
    "We grow up thinking that beliefs are something to be proud of, but they're really nothing but opinions one refuses to reconsider. Beliefs are easy. The stronger your beliefs are, the less open you are to growth and wisdom, because "strength of belief" is only the intensity with which you resist questioning yourself. As soon as you are proud of a belief, as soon as you think it adds something to who you are, then you've made it a part of your ego."

  6. #46
    Senior Member KDude's Avatar
    Join Date
    Jan 2010
    Posts
    8,263

    Default

    I like Bioware, hate MMOs.

    I think I'll pass... I'm more sure of the idea that "MMOs suck" than "Bioware saves the genre from suckage".

  7. #47
    Feline Member kelric's Avatar
    Join Date
    Sep 2007
    MBTI
    INtP
    Posts
    2,169

    Default

    Quote Originally Posted by JocktheMotie View Post
    I'm curious to see whether it can be sustained beyond level 10, and if it is, that's a tremendous feat.
    I think this is the key point... and although I have plenty of confidence in BioWare, I think that they're doomed to fail when it comes to this. Granted, it may not be at level 10, but the MMO model simply doesn't support storytelling of the nature that folks are used to with BioWare's single player RPG's. Granted, I've not played it -- but the amount of time people spend playing MMO's simply dwarfs the gameplay in a story-based game like KoToR -- and MMOs don't make money with content. They make money with subscriptions, and keeping people playing for long stretches of time. I know that they've been working on this game for years... and that the idea is that each class has its own deep, involved storyline. But... they've been working on this game for years, and there's a LOT of money to be made up. At some point they're going to hit the point where players will burn through the content in story content in X months, and I think that (X*subscription rate) is less than the amount they'll need to make it worthwhile for EA -- if the gameplay is story-centric all the way through.

    At some point, I think they're going to run out of story and need to keep people playing with the MMO standards of incremental, rare improvements that can take months to achieve. The same model that Everquest, WoW, and pretty much every other longterm MMO has depended on. At the very least, the time between plot points in each character's story will stretch out and the day-to-day play will descend into the "old MMO grind" with rare and hard-earned story progression.

    Now granted... I've not played it. But I did spend a lot of time playing EQ back in the day, and I have played (and loved) BioWare's single-player games. I'd like to see this game succeed (even if it turns out to be a fancy WoW clone in the long run), and I've no doubt that it's well made. But I'm just not sure that they can really deliver as much story-driven gameplay as an MMO player can consume.
    [SIGPIC][/SIGPIC]

  8. #48
    Habitual Fi LineStepper JocktheMotie's Avatar
    Join Date
    Nov 2008
    Posts
    8,193

    Default

    Quote Originally Posted by kelric View Post
    I think this is the key point... and although I have plenty of confidence in BioWare, I think that they're doomed to fail when it comes to this. Granted, it may not be at level 10, but the MMO model simply doesn't support storytelling of the nature that folks are used to with BioWare's single player RPG's. Granted, I've not played it -- but the amount of time people spend playing MMO's simply dwarfs the gameplay in a story-based game like KoToR -- and MMOs don't make money with content. They make money with subscriptions, and keeping people playing for long stretches of time. I know that they've been working on this game for years... and that the idea is that each class has its own deep, involved storyline. But... they've been working on this game for years, and there's a LOT of money to be made up. At some point they're going to hit the point where players will burn through the content in story content in X months, and I think that (X*subscription rate) is less than the amount they'll need to make it worthwhile for EA -- if the gameplay is story-centric all the way through.

    At some point, I think they're going to run out of story and need to keep people playing with the MMO standards of incremental, rare improvements that can take months to achieve. The same model that Everquest, WoW, and pretty much every other longterm MMO has depended on. At the very least, the time between plot points in each character's story will stretch out and the day-to-day play will descend into the "old MMO grind" with rare and hard-earned story progression.

    Now granted... I've not played it. But I did spend a lot of time playing EQ back in the day, and I have played (and loved) BioWare's single-player games. I'd like to see this game succeed (even if it turns out to be a fancy WoW clone in the long run), and I've no doubt that it's well made. But I'm just not sure that they can really deliver as much story-driven gameplay as an MMO player can consume.
    The good news is, that nuts to bolts, it's an extremely well made MMO in a rich universe where the only complaint is that it's essentially too familiar because of how similar it is to WoW from a systems point of view. From a technical standpoint, I'm amazed at the polish. Everything has worked so far, without a hitch. I haven't lagged out or been disconnected once. Could be that it's because of early game access that I'm not experiencing that, but I've come away impressed.

    They do add some interesting tweaks to some things that are nice; quests are very rarely "kill x number of these," they're typically about finding some artifact, some information, or performing an action that advances your story while piling up a body count manifests as a bonus objective yielding extra experience and cash. The visual element of your character is something the player has a lot of control of, most of the best armor items don't have stats on them, but modification slots where one places stat mods. This allows you to conceivably wear a robe you really love at level 15 until you're level 50, just keep upgrading the mods in the slots, which I think is a cool tweak and something that always made sense to me. It may have been in another game, but I've never seen it before and it's refreshing to see here.

    I've yet to hit end game, obviously, but like you I wonder how the flashpoint/missions will go once people are running them multiple times daily or if that's even an end game requirement. I can see going through voiced conversations you've had 10 times becoming exceedingly tedious and irritating, unless they just start to cut them out.

    As for more personal experiences playing the game, I started out as a Sith Inquisitor/Sorcerer and wasn't really feeling how the class played, it was pretty uninteresting and while the story arc of finding powerful knowledge was fun, I didn't like the skills or how the class was built. Oddly enough, I decided to give the Republic version a whirl, and for some reason it's night and day to me. The Republic brand of Dark Side is far more...selfish and indicative of moral relativism rather than the Sith teenage boy version of mindles cruelty and I didn't think they were able to capture the idea of a behind the scenes super strategist bent on mastering the Force through knowledge. Any kind of confident answer sounds as though he had a massive slave inferiority complex and it got irritating. But I was only level 13. Also, the visual style of the class abilities I find to be far better for the Consular, as PULLING A GIANT ROCK/DROID/DEBRIS FROM THE GROUND and tossing it at some poor fool never gets old and is far more exciting than tiny static discharges you can barely see from the Inquisitor. Again, the skills are numerically identical but I found the overall feel of the class more enjoyable. I may go back and try again, but I think I'd find my Sage hard to pull away from now.



  9. #49
    Feline Member kelric's Avatar
    Join Date
    Sep 2007
    MBTI
    INtP
    Posts
    2,169

    Default

    Quote Originally Posted by JocktheMotie View Post
    This allows you to conceivably wear a robe you really love at level 15 until you're level 50, just keep upgrading the mods in the slots, which I think is a cool tweak and something that always made sense to me. It may have been in another game, but I've never seen it before and it's refreshing to see here.
    That's a pretty good idea -- the whole "mod" thing is something that Everquest has been doing for years (they call them "augments"), but they didn't approach it at the level of making visible customization the point (which is a great idea). In EQ, it was far more about simply doubling the number of "equipment slots" that needed to be upgraded to maximize character power (and double the amount of time it takes to effectively upgrade your character).

    Quote Originally Posted by JocktheMotie View Post
    I've yet to hit end game, obviously, but like you I wonder how the flashpoint/missions will go once people are running them multiple times daily or if that's even an end game requirement. I can see going through voiced conversations you've had 10 times becoming exceedingly tedious and irritating, unless they just start to cut them out.
    Yeah -- I'd read that before -- it'll be interesting how that goes, especially if it's the case where if one person wants to hear the dialog, everyone else in the group must sit through it, too. I'd think they can get around that, though -- perhaps by allowing toggles for things like "group leader can eliminate cutscenes", "ignore conversations that I've heard X times before", etc.

    Quote Originally Posted by JocktheMotie View Post
    As for more personal experiences playing the game, I started out as a Sith Inquisitor/Sorcerer

    ...

    I'd find my Sage hard to pull away from now.
    Heh -- those were the same two classes that I considered playing, back when I read the class descriptions. I like the "light caster healer" type classes -- I loved playing a BloodMage in Vanguard (probably the only thing to like about that game). I probably won't wind up playing, though. I don't have a PC anymore (Mac), and I don't want to spend *that* much time in-game anymore. Which could likely happen with this game :p.
    [SIGPIC][/SIGPIC]

  10. #50
    @.~*virinaĉo*~.@ Totenkindly's Avatar
    Join Date
    Apr 2007
    MBTI
    FREE
    Enneagram
    594 sx/sp
    Socionics
    LII Ne
    Posts
    42,333

    Default

    Quote Originally Posted by JocktheMotie View Post
    The good news is, that nuts to bolts, it's an extremely well made MMO in a rich universe where the only complaint is that it's essentially too familiar because of how similar it is to WoW from a systems point of view. From a technical standpoint, I'm amazed at the polish. Everything has worked so far, without a hitch. I haven't lagged out or been disconnected once. Could be that it's because of early game access that I'm not experiencing that, but I've come away impressed.
    All the servers were Heavy loaded yesterday, but seemed to run okay just the same.

    WoW did do a lot of good -- they built off EQ. Rift ended up building off WoW and hammering out more bugs. A lot of things have become standardized and the companies are less likely to be blindsided. Plus, it's all new construction rather than cobbled together like EQ2 felt.

    They do add some interesting tweaks to some things that are nice; quests are very rarely "kill x number of these," they're typically about finding some artifact, some information, or performing an action that advances your story while piling up a body count manifests as a bonus objective yielding extra experience and cash. The visual element of your character is something the player has a lot of control of, most of the best armor items don't have stats on them, but modification slots where one places stat mods. This allows you to conceivably wear a robe you really love at level 15 until you're level 50, just keep upgrading the mods in the slots, which I think is a cool tweak and something that always made sense to me. It may have been in another game, but I've never seen it before and it's refreshing to see here.
    That's a great idea. I was annoyed in other games where the armor and clothes designs I liked showed up at lower levels, then I had to wear things I didn't like the design of because I needed good stats.

    I've yet to hit end game, obviously, but like you I wonder how the flashpoint/missions will go once people are running them multiple times daily or if that's even an end game requirement. I can see going through voiced conversations you've had 10 times becoming exceedingly tedious and irritating, unless they just start to cut them out.
    I don't know. I mean, I've found the voice acting so far to be decent, at least, but it's also on my first play through. To have to sit through those dialogs over and over leveling up new toons would drive me crazy. Sometimes I want to skip them anyway. That's a problem esp with MMOs and spending money on voice acting... after the first pass or two, players want expediency more than immersion via dialog options.

    As for more personal experiences playing the game, I started out as a Sith Inquisitor/Sorcerer and wasn't really feeling how the class played, it was pretty uninteresting and while the story arc of finding powerful knowledge was fun, I didn't like the skills or how the class was built. Oddly enough, I decided to give the Republic version a whirl, and for some reason it's night and day to me. The Republic brand of Dark Side is far more...selfish and indicative of moral relativism rather than the Sith teenage boy version of mindles cruelty and I didn't think they were able to capture the idea of a behind the scenes super strategist bent on mastering the Force through knowledge. Any kind of confident answer sounds as though he had a massive slave inferiority complex and it got irritating. But I was only level 13. Also, the visual style of the class abilities I find to be far better for the Consular, as PULLING A GIANT ROCK/DROID/DEBRIS FROM THE GROUND and tossing it at some poor fool never gets old and is far more exciting than tiny static discharges you can barely see from the Inquisitor. Again, the skills are numerically identical but I found the overall feel of the class more enjoyable. I may go back and try again, but I think I'd find my Sage hard to pull away from now.
    Interesting. So far I have a level 8 Jedi Consular and a level 4 Sith Warrior. I started as Sith, then decided to match up a Consular on the Jedi side, and then never went back to continue leveling. Not that the Sith game was bad, but it was kind of claustrophobic at low-levels and also it was unclear what the "Sith path' was. I got chewed out by my mentor for the prisoner judgment exercise because I made decisions based on what made sense to me as a Sith and ended up only getting one "right" and the two others badly wrong for Sith purposes. it was just kind of arbitrary. Note that the Jedi side is not perfect either, they're not really "good" they're more "lawful" if anything, and their aversion to good passions is inane to me, but at least it was more easily discernible how to approach a scenario to get a particular result, since it influences what gear you can use later.
    "Hey Capa -- We're only stardust." ~ "Sunshine"

    “Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability. To trace the remote in the immediate; the eternal in the ephemeral; the past in the present; the infinite in the finite; these are to me the springs of delight and beauty.” ~ H.P. Lovecraft

Similar Threads

  1. Replies: 67
    Last Post: 12-30-2016, 09:01 PM
  2. It's looking like Zimmerman is going to be Acquitted
    By DiscoBiscuit in forum Politics, History, and Current Events
    Replies: 472
    Last Post: 07-18-2013, 07:37 PM
  3. Not speaking my mind is going to kill me
    By CzeCze in forum The Bonfire
    Replies: 20
    Last Post: 08-21-2010, 01:06 PM
  4. Obama is going to face international crisis PROMISES Biden
    By Risen in forum Politics, History, and Current Events
    Replies: 42
    Last Post: 10-22-2008, 04:11 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Single Sign On provided by vBSSO