That was set during the original trilogy and didn't work out too well.
The problem was that I didn't fit with canon that there would be as many sith and jedi running around as there ended up being. Also, the factions were quite unbalanced as the empire had most of the power during that time period.
During the old republic, a time period which bioware has spend almost a decade fleshing out, the factions are well balanced and there are tons of force wielders running around. So the realities of the game end up fitting well with the time period.
Your representative owes you, not his industry only, but his judgment; and he betrays, instead of serving you, if he sacrifices it to your opinion.
- Edmund Burke
Yeah, the Old Republic is a far more ripe time period in which you can take more creative license with the universe. Ultimately I think it's far more interesting. Like Disco said, you run into canon problems and can't do as much when it's set in the movie timeline. Although Galaxies' failures go beyond setting. Actually, I bought a couple months worth of Galaxies for the space combat alone. Made a shipwright, min/maxed the hell out of my TIE Interceptor, danced across the skies.
It's "going to shock the MMO world", great news. Even more people ensnared by a virtual reality, spending most of their time on their computers consoled by the comfortable illusion of belonging somewhere...? More addicts and mental issues, less active workers and less resources to actually progress in our world? When was it the last time we landed on the Moon? Why aren't we exploring planets, where are the great inventions of the last century? I'm not talking about fucking iPad.
Further entanglement in virtual systems does not help humanity imo, we need to expand. Instead of using our increasing power to find meaning in this world, we re-create the eggshell we've already left behind to protect ourselves with fake truths. MMOs seem to take us closer to our peers while in reality, we're further and further alienated. I'm not happy.
It's a legitimate concern, but not one unique to MMOs. You may as well indict entertainment as a whole, from film to fictional literature. I would argue that those who become addicted to such escapism would simply find something else to fill a particular void.
1. Internet forums do not require three-four hours of active presence on a daily basis. Ever played WOW? You either stay a 'noob', or you take your gameplay on a professional level, in which case you have to join a team, and if you play any LESS than they do, you'll be kicked out. It's a lot more time-consuming, and you have to stick to a strict schedule even if it hurts your real life achievements/relationships.
2. The level of addiction is not even comparable because of the complexity and "realness" of an MMORPG. Real graphics, sounds, gameplay etc. MMOs are lot better substitutions to real life than an internet forum will ever be, and thus they are more dangerous.
3. There is an ever-increasing and fragile second economy based on developing people's characters and managing virtual transactions, in which the "supplier" gets paiment for slaying fake orcs in a fake wilderness. MMOs are a greater brain drain than an internet forum can ever be, see my first two points.
The growing numbers of less and less transparent / more and more fragile interconnections makes this a dangerous playground, and I'm not sure what to expect from it, but I can't think of a positive outcome. I also definitely think there are not nearly enough studies based on the social effects of MMOs.