The more I play, the more I enjoy it. I honestly think it suffers from being called DA II and not some sort of spin-off, which is precisely what it is. Just takes time to distance oneself from the expectations that they themselves created in order to drum up support for the game. Unfortunately, I wonder if they did too much damage to the brand by doing that.
While I'm bothered by the repetitive environments, I've gotten used to it, and it doesn't detract too much from my gameplay experience. It's definitely sloppy though. I guess one of the biggest issues for me is the complete lack of a compelling, overarching plot. Am I supposed to be excited about the story of "just some guy" who whores himself out to everyone in Kirkwall and then rises through the ranks? This "plot" style seems ripped straight out of ME2, but the only reason ME2 could get away with having a companion oriented plotline/campaign was because a] it was an actual sequel, so even though the Collectors were a terrible enemy without a real centralized antagonist, you could still relate your activities to the furthering your goal of outing the Reapers; and b] the majority of ME2's characters were extremely interesting and you were generally invested in furthering their stories, not only because they were rewarding from a gameplay standpoint [abilities] but because they were all just well written stories. I haven't found one companion in DAII that remotely compares to anybody in the ME or original DA universe, they're all crap. You can't even prod them on their personal philosophies either, that's been dumbed down too. So, we're left with a piecemeal "plot" populated by dull characters. Very disappointing.
However...I will say I love the combat system. No, it's not as tactical, which I miss, however the talent trees are put together far better and have better focus. One of my largest complaints about the Mage tree in DA was the complete lack of focus and the amount of filler I had to deal with while leveling up. I really like the improved animation and pace of combat as well. It's a bit quicker and far more visceral, but a bit over the top. Mechanically, it works very well and I find that the cross class combos are great, but could be fleshed out a bit more. Only a few trees in each class can benefit, so it makes those trees far more attractive and effective than the others.
Overall I still like the game a lot. Even not being done, I'm looking forward to more playthroughs. Just needed my expectations to stabilize.