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Thread: Dragon Age II

  1. #81
    Wild Card Atomic Fiend's Avatar
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    Quote Originally Posted by erm View Post
    I'm gonna guess it's a big spoiler then.

    Remember, "there's a twist" is a spoiler. That sentence alone has lowered my enjoyment of so many stories. It's so much easier to guess a twist if you know one is coming.

    Any vague allusion to an event in the second half is definitely a spoiler.
    It would be a big spoiler, if I was more specific, and this game had only one ending. As for there being a twist, can you name an RPG of this nature that doesn't have a twist? There are so many twists in video games that having a twist in itself is expected. How do you spoil something that everyone knows is coming?

  2. #82
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    Quote Originally Posted by Silently Honest View Post
    As for there being a twist, can you name an RPG of this nature that doesn't have a twist?
    Well, spoilers so don't read the rest of this sentence, origins and awakening are two, for starters. A twist at some point in the story, on some scale, is the rule rather than the exception, but towards end it is most definitely the exception.

    The game having more than one ending doesn't justify anything, it just means you spoilt an ending, rather than the ending. I doubt what you've said is nearly as vague as you think it is, from the perspective of someone who knows nothing about the story or where it goes. It wouldn't be relevant to the thread, if it wasn't specific enough to be a spoiler.

  3. #83
    Wild Card Atomic Fiend's Avatar
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    Quote Originally Posted by erm View Post
    Dragon Age: Origins and Awakening are two, for starters. A twist at some point in the story is the rule rather than the exception, but towards end it is most definitely the exception.
    Really? Were you playing the same games I was? Because I can name quite a few.
    The game having more than one ending doesn't justify anything, it just means you spoilt an ending, rather than the ending. I doubt what you've said is nearly as vague as you think it is, from the perspective of someone who knows nothing about the story or where it goes.
    What I said won't even be relevant for half the people playing the game, and very few people will know what I alluded to, alluded being the key word.

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    Quote Originally Posted by Silently Honest View Post
    Really? Were you playing the same games I was? Because I can name quite a few.
    I know what you are referring to. Not what most people would call twists. I've never had "there's a twist" said to me when it meant something like that, anyway. They were always much bigger revelations, that changed the nature and perception of the story already told.

    Quote Originally Posted by Silently Honest View Post
    What I said won't even be relevant for half the people playing the game, and very few people will know what I alluded to, alluded being the key word.
    Fine. Someone's already said it's a spoiler and that it's "NOT cool", but if you want to ignore that, nothing I can do.

  5. #85
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    I'm not that far into it, but so far I agree with Eck -- it's like someone said "DAO was great -- now let's do it cheaper, people will buy the sequel anyway". And you get what you pay for. And it's obvious. And as Eck mentioned, it is chock-full of my least favorite RPG mechanism ever, the "use cutscene to force player into tactically untenable situation." Where no how careful you are to take cover, etc. you won't see anything until you trigger a cutscene, after which your group teleports into places you didn't want them, and are inevitably surrounded by enemy archers that pop out of nowhere.

    I'll finish it, but... unless it gets a lot different I'll be disappointed. DAO was great - it had its flaws, but in general it overcame them. So far DA2 has amplified DAO's flaws and dropped a lot of what made DAO so fun.

    It feels like an EA game, not a Bioware one. Which is why I wasn't happy to hear that EA bought Bioware... looks so far like I had cause for concern. Oh well.
    [SIGPIC][/SIGPIC]

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    Wild Card Atomic Fiend's Avatar
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    I've finished it and I can honestly say this was a disappointment, not just in comparison to it's predecessor, but on it's own there are some serious issues. Reusing backgrounds, graphical issues, and game play issues. Also the menus are said to be streamlined but they're a bigger mess then they were before, with the help box appearing at the most inopportune moments blocking anything you want to do, and having no way of closing them besides waiting. Also some story hiccups as well, that Dragon Age Origins import? Yeah don't bother, nothing happens regarding that at all.

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    Just bought it, will return with critical analysis at a later date!
    "The purpose of life is to be defeated by greater and greater things." - Rainer Maria Rilke

  8. #88
    The Eighth Colour Octarine's Avatar
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    It was mildly entertaining, but it felt more like an expansion, than a game in its own right. The whole game felt much less epic and far more rushed than other RPGs too, including Origins. Some aspects felt more balanced - no more alchemy/crafting powergaming. Far more tactics slots. No spirit healer specialisations for companions (besides Anders).

    Oh and (spoiler follows)








  9. #89
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    Anders was a spirit healer.

    Notice how they removed autoleveling despite trying to make this more for the console crowd? Like people who want quick reward for playing want to sit in a stats screen choosing what to add points to.

  10. #90
    The Memes Justify the End EcK's Avatar
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    Quote Originally Posted by Silently Honest View Post
    Anders was a spirit healer.

    Notice how they removed autoleveling despite trying to make this more for the console crowd? Like people who want quick reward for playing want to sit in a stats screen choosing what to add points to.
    What do you mean ? There was auto leveling : \
    Expression of the post modern paradox : "For the love of god, religions are so full of shit"

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