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Thread: Dragon Age II

  1. #41
    Wild Card Atomic Fiend's Avatar
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    It's a step back.

  2. #42
    The Memes Justify the End EcK's Avatar
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    my score for this game so far would be 70%
    Taking into account the fact that most of the 'good things' (background etc.) came from dragon age: origins, I'd rate their work on this game 4\10.
    Expression of the post modern paradox : "For the love of god, religions are so full of shit"

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  3. #43
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    Quote Originally Posted by EcK View Post
    The combat system is BAD. You can't zoom out from the action and fights don't have any tactical feel to them. Your companions will just run off etc. sometimes, even when you just ordered them to stay in place. And there's no way to plan for combat: you can't cast spells before hand and enemies tend to just appear when you get to the center of a room and then reinforcement spawn out of nowhere. I litteraly couldn't have thought of a better way to take all the pleasure out of dragon age's 1 fights.
    Yup. Again, you have to think "video game" (far more the model here) than the kind of combat system that was in DA 1. Aside from preprogramming your tactical slots, you have to approach it as if you were playing a real-time action-oriented video game. Which means you have to be prepped for when things jump you after you thought combat is over.

    I don't even understand how they could have ended up with this when they already had most things right in dragon age 1. I mean I get the whole 'we want a more spectacular and nervous game for 12 and 20 year olds alike' but calling this game dragon age 2 is basically a lie.
    I totally agree.

    I didn't say it, but I actually was kinda pissed during the intro segment (while the dwarf is recalling his fictitious account, which acts basically as a mini-demo to set the player up for using the controls). I was afraid I wasn't going to get customization; I hated the combat; I hated not knowing what I was doing; and I consciously was thinking, "What the hells is this? This isn't Dragon Age 2, this is some other game marketed under Dragon Age 2."

    Which it is.

    They changed so much that it's really a separate game.

    I might be kinder to it, if it had been a separate game not using the Dragon Age franchise label.

    Did you guys play the FaceBook variation yet? Plan to?

    So basically there's NO tactical cost to using big badass zone damage spells like fire balls etc.
    You're right, there's not. I noted that too.

    The only way they can compensate for that is by scaling mob durability up, but at least at low levels they did not do that. Like I said, Bethany just mowed over groups of mobs at once, without significant mana drain. SHe was only inhibited by the individual timers on her abilities.
    "Hey Capa -- We're only stardust." ~ "Sunshine"

    “Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability. To trace the remote in the immediate; the eternal in the ephemeral; the past in the present; the infinite in the finite; these are to me the springs of delight and beauty.” ~ H.P. Lovecraft

  4. #44
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    I knew it was for 12 year olds when I found that killing some one with a critical hit causes there bodies to shatter like glass leaving giant chunky parts of them selves all over the streets.

    Keep it classy Bioware.

  5. #45
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    Quote Originally Posted by Silently Honest View Post
    I knew it was for 12 year olds when I found that killing some one with a critical hit causes there bodies to shatter like glass leaving giant chunky parts of them selves all over the streets.

    Keep it classy Bioware.
    What happens when you turn off gore?

    (DA 1 had the gore setting too, but it wasn't quite so extreme even if your characters often came out of a fight looking like they tried to deliver a baby with a chainsaw.)
    "Hey Capa -- We're only stardust." ~ "Sunshine"

    “Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability. To trace the remote in the immediate; the eternal in the ephemeral; the past in the present; the infinite in the finite; these are to me the springs of delight and beauty.” ~ H.P. Lovecraft

  6. #46
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    I never turned off the gore. I imagine theres still blood though, the cutscene I'm watching now started with someone throwing a characters decapitated head at me, the eyes rolled back as it hit the ground.

    It wasn't as over the top as say Ninja Gaiden or Dead Space, but still it was... dumb.

  7. #47
    The Memes Justify the End EcK's Avatar
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    Quote Originally Posted by Jennifer View Post
    Yup. Again, you have to think "video game" (far more the model here) than the kind of combat system that was in DA 1. Aside from preprogramming your tactical slots, you have to approach it as if you were playing a real-time action-oriented video game. Which means you have to be prepped for when things jump you after you thought combat is over.
    I never used the tactical slots in DA:Origins, I prefered to do all the work rather than have say, my mage use half of his\her (hir) mana in an unefficient way.
    And frankly using it now to make the gameplay less of a pain in the ass seems ridiculous somehow.



    Quote Originally Posted by Jennifer View Post
    I might be kinder to it, if it had been a separate game not using the Dragon Age franchise label.
    You shouldn't, nor should anybody else. it isn't some 'revival of the licence'. We're talking about a game that was announced shortly after DA:O came out and DA:O was supposed to be an introduction, it's called 'origins' after all.

    Quote Originally Posted by Jennifer View Post
    Did you guys play the FaceBook variation yet? Plan to?
    I happen to avoid facebook like the pox


    Quote Originally Posted by Jennifer View Post
    The only way they can compensate for that is by scaling mob durability up, but at least at low levels they did not do that. Like I said, Bethany just mowed over groups of mobs at once, without significant mana drain. SHe was only inhibited by the individual timers on her abilities.
    yeah but see, they make the gameplay 'nervous' and then they add timers that make useful abilities take a hundred years to reload if you havent spent 3 levels upgrading that particular ability.
    It doesn't make any sense. It's like they haven't stopped to think about any of the consequences of the changes they 've made to the gameplay.
    I realising marketing \ market imperatives play an important role in a multi million dollars project like this but there's such a thing as team management. For example there are people with diplomas who could have helped them in building an efficient team for like 3K dollars a month, hell, a half smart business school intern could have done the job.
    Expression of the post modern paradox : "For the love of god, religions are so full of shit"

    Theory is always superseded by Fact...
    ... In theory.

    “I’d hate to die twice. It’s so boring.”
    Richard Feynman's last recorded words

    "Great is the human who has not lost his childlike heart."
    Mencius (Meng-Tse), 4th century BCE

  8. #48
    @.~*virinaĉo*~.@ Totenkindly's Avatar
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    Quote Originally Posted by EcK View Post
    I never used the tactical slots in DA:Origins, I prefered to do all the work rather than have say, my mage use half of his\her (hir) mana in an unefficient way. And frankly using it now to make the gameplay less of a pain in the ass seems ridiculous somehow.
    I actually never used it either, except for very basic settings and typically to "correct" for crappy defaults.

    (For example, Sten kept casting a power I didn't want him to use, and not casting one I did.) *doh*

    You shouldn't, nor should anybody else. it isn't some 'revival of the licence'. We're talking about a game that was announced shortly after DA:O came out and DA:O was supposed to be an introduction, it's called 'origins' after all.
    No complaints here. This is a half-cousin, not a true descendent.

    I happen to avoid facebook like the pox
    Probably one of the more polished complex games I've seen there (I just looked at it last night), but it's meant as a tie-in and it opens up new items for D2. So obviously it's a market tool in either direction.


    yeah but see, they make the gameplay 'nervous' and then they add timers that make useful abilities take a hundred years to reload if you havent spent 3 levels upgrading that particular ability. It doesn't make any sense. It's like they haven't stopped to think about any of the consequences of the changes they 've made to the gameplay.
    I wonder how many people on their programming staff and/or studio heads were changed, since the direction is so different. If their goal was to make a console game that ports easily to computer rather than a computer game that would be hard to port to the console, and that hits a demographic of 18-25 year old males, then apparently they have achieved their goal.

    The change seems far more driven by marketing and business, rather than by the old game design staff. It's like an entire philosophy shift on what DA was originally conceived to be.
    "Hey Capa -- We're only stardust." ~ "Sunshine"

    “Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability. To trace the remote in the immediate; the eternal in the ephemeral; the past in the present; the infinite in the finite; these are to me the springs of delight and beauty.” ~ H.P. Lovecraft

  9. #49
    The Memes Justify the End EcK's Avatar
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    Another example: the habor in the first city is frankly not convincing and the harbor master's 'office' is in the middle of the street and there's no sign that the harbor has anything like geniune storing facilities or is more than where 3 boats are parked. A harbor is a center of economic activity, not a square called 'the harbor' with a view on the sea
    Expression of the post modern paradox : "For the love of god, religions are so full of shit"

    Theory is always superseded by Fact...
    ... In theory.

    “I’d hate to die twice. It’s so boring.”
    Richard Feynman's last recorded words

    "Great is the human who has not lost his childlike heart."
    Mencius (Meng-Tse), 4th century BCE

  10. #50
    The Memes Justify the End EcK's Avatar
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    Quote Originally Posted by Jennifer View Post
    I wonder how many people on their programming staff and/or studio heads were changed, since the direction is so different. If their goal was to make a console game that ports easily to computer rather than a computer game that would be hard to port to the console, and that hits a demographic of 18-25 year old males, then apparently they have achieved their goal.

    The change seems far more driven by marketing and business, rather than by the old game design staff. It's like an entire philosophy shift on what DA was originally conceived to be.
    My thought as well, wether it's just pressures from EA and co or some marketing \investors kind of people or not, I just can't believe that the dynamics that led to a title like DA:O, which was from the start supposed to be the start of a saga was just a sly ploy to create a following by starting off the licence strongly. But I suspect it could have been an important part of the decision at the level of management though: 'let them do their game as well as they can and then we'll get a new strong licence to add to the EA portfolio' (which is how ea works, they stated their desire to invest on a few strong licences with frequent sequels many times).
    It basically turned from a 'bioware game' into an 'EA game'
    Expression of the post modern paradox : "For the love of god, religions are so full of shit"

    Theory is always superseded by Fact...
    ... In theory.

    “I’d hate to die twice. It’s so boring.”
    Richard Feynman's last recorded words

    "Great is the human who has not lost his childlike heart."
    Mencius (Meng-Tse), 4th century BCE

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