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Thread: Dragon Age II

  1. #31
    Senior Member KDude's Avatar
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    I'll probably enjoy it... There aren't many RPGs around anyways (at least for me.. I have a 360 and PS3).

    As long as it's not a major step back (also.. Persona 3 was awesome).

  2. #32
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    Wow. I played for a few hours last night.

    With the opening sequence, I was afraid I wouldn't even get to customize my character, but you get to do that after... still, you're stuck being human, vs another race.

    The game's look and feel is VERY different, so much that I didn't really recognize the franchise aside from places and races, etc. Everything has been redone, moving away from the typical clutter/packrat style of most computer-game RPGs to an open and clean style.

    The talent trees are webs, now, rather than groups with linear streams of talents within them, so you can get to later talents by different routes, and upgrades are simply spoked off the talent in question.

    The dialogue wheel seems less complicated than speaking options in DA, and the options are not verbatim what the character says. You need sound for this (although I assume there's a subtitling option somewhere); your character talks, dialogue actually happens in real-time.

    Inventory is not one long linear list, it's more intuitively separated into groups, and as far as plants and resources go (by which to fashion potions, poisons, runes, etc.) you only need to find one of the item in question, after which point the resource is open. So you don't have to constantly refill and clutter your inventory with lots of mats.

    I think overall the game feels much more suited for console (in style) than computer, it's mean to be clean, easy, visually intuitive, rather than feeling more cluttered and complicated. The hotkeys, while the same concept, seem more ironic in nature. The action also feels much faster to me, and that took a little bit to get used to.

    And, after I dumped her first few points into the Fire/Ice web, Bethany (mage) is a freaking badass! The first time she did cone/arc of cold and immediately splattered six baddies at one time, I was just kind of amazed. Fireball and Cone of Cold are devastating. At the moment, while I have Hawke specced as a rogue and she does some great one-on-one damage, the main strategy of my group seems to be distracting any incoming mobs so that Bethany can take them all out without getting hit.

    I also recognized a character right away from DA (at the end of the intro / escape sequence), despite appearing much different than the character did in that game; it was the voice that gave things away. I think the actor's voice-acting was better directed this time as well; some of the lines had sounded a bit stilted in DA, but this time the acting was very natural and intriguing.
    "Hey Capa -- We're only stardust." ~ "Sunshine"

    “Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability. To trace the remote in the immediate; the eternal in the ephemeral; the past in the present; the infinite in the finite; these are to me the springs of delight and beauty.” ~ H.P. Lovecraft

  3. #33
    figsfiggyfigs
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    meh... soundtrack was better than the game. hopefully,. second one is better.

  4. #34
    @.~*virinaĉo*~.@ Totenkindly's Avatar
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    Quote Originally Posted by YWIR View Post
    meh... soundtrack was better than the game. hopefully,. second one is better.
    I don't like the soundtrack for the second one as much, at least as a standalone. I'm playing it right now on my iPod. It sounded okay in-game, though, which is all I guess matters for this stuff.
    "Hey Capa -- We're only stardust." ~ "Sunshine"

    “Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability. To trace the remote in the immediate; the eternal in the ephemeral; the past in the present; the infinite in the finite; these are to me the springs of delight and beauty.” ~ H.P. Lovecraft

  5. #35
    The Memes Justify the End EcK's Avatar
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    This game's a joke. I went through the exact same carbon copy of a dungeon 3 or 4 times in a row in 3 hours of gameplay. They constantly copy the same places for the subquests and didn't even bother to edit the maps \levels to delete unwanted doors etc. So I'd sometimes get into a place with a 20 rooms map and only have access to one with all the doors just being fancy home interior scenery. The maps don't make any sense : squeletons full of arrows in some random cavern not far from the city waiting to be raised by runaway blood mages, identical bodies of (teenage?) elves so poorly modeled that it hurts and linked to some other quest the same map was used on...
    Seeing your 'home' being used in random side quests, and so on.
    The interactions with other characters became super scripted. Now it goes like this : go to the character's 'home' and click on the right 'color' of interaction wether you want them as enemies, friends or lovers (which i always found ridiculous, it's a video game for pete's sake, I don't want to have a virtual romance with a video game character it's just, i mean, it's fucking wierd)

    You can't even equip other characters with armor etc because that'd take away their precious 'model' (which aren't that awesome to begin with so I don't see how it justifies not letting you equip your characters with the items you find or buy which is after all one of the indispensible basis of a rpg)
    I actually appreciated the ability to make female characters wear sensible clothes instead of having them fight in glorified corsets: I'm not a 13 years old horny teenager, I'd appreciate game developpers not insulting me as a customer. Additionally, why the hell doesn't change in a year ?

    The background is still here but it feels like it's been given to a bunch of over impressionable kids: scenes and intrigues feel fake and too black and white, the name 'the champion' is frankly pompous, your characters stories are all drama but no charm and I really didn't feel like bothering to 'pick and choose' my characters with the care I did before missions in dragon age 1 given specific interactions that might occur. Also when that choice has to be made I frankly doubt it has that much of an impact if any on the way events unfold appart from adding 1 or 2 lines of dialogue and these choices when they have to be made are sort of self evident.


    The 'multiple choices' is a joke compared to dragon age 1. And a countless amount of situations you'd expect to contain more than one option end up forcing you toward the path of slaughter, often so rapidly that i can almost hear the budget guys telling that there's only so much voice acting hours they are willing to pay for. I personally couldn't care less about voice acting, i just put subtitles on and fast read through all the dialogues. I couldn't possibly go through 'real time' dialogues, it'd drive me mad.

    Frankly I think anybody giving this game a score above 80% just shows they're biased by the first game. Without the background brought by the first game this game wouldn't even be worth wasting more than 4 hours on.
    Expression of the post modern paradox : "For the love of god, religions are so full of shit"

    Theory is always superseded by Fact...
    ... In theory.

    “I’d hate to die twice. It’s so boring.”
    Richard Feynman's last recorded words

    "Great is the human who has not lost his childlike heart."
    Mencius (Meng-Tse), 4th century BCE

  6. #36
    @.~*virinaĉo*~.@ Totenkindly's Avatar
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    Quote Originally Posted by EcK View Post
    This game's a joke. I went through the exact same carbon copy of a dungeon 3 or 4 times in a row in 3 hours of gameplay. They constantly copy the same places for the subquests and didn't even bother to edit the maps \levels to delete unwanted doors etc. So I'd sometimes get into a place with a 20 rooms map and only have access to one with all the doors just being fancy home interior scenery.

    The 'multiple choices' is a joke compared to dragon age 1. And a countless amount of situations you'd expect to contain more than one option end up forcing you toward the path of slaughter, often so rapidly that i can almost hear the budget guys telling that there's only so much voice acting hours they are willing to pay for. I personally couldn't care less about voice acting, i just put subtitles on and fast read through all the dialogues. I couldn't possibly go through 'real time' dialogues, it'd drive me mad.

    Frankly I think anybody giving this game a score above 80% just shows they're biased by the first game. Without the background brought by the first game this game wouldn't even be worth wasting more than 4 hours on.
    It sounds like you got past the first city (Kirkland?). I'm still on there. I appreciated the location maps where I can just jump to finish missions, but I haven't moved to another city/area yet where I've been able to observe the replication of play.

    I did notice in the abandoned ruins that there are doors in the wall that look just like normal doors, at the spots where a normal door could be, but you can't open them. And in a few locations in the city, I also noticed what you're saying, where I could see rooms on the map (such as in a tavern or the Viscount), but the doors to them could not be opened, and I don't think one ever can open them. It was pretty annoying.

    I honestly think they decided to cater more toward the "console" gamer than the "computer" gamer. It's more like a video game than an old-style RPG computer games. All of that product direction/design was obviously intentional -- I assume not just from a marketing perspective, but also from a system 'port perspective.
    "Hey Capa -- We're only stardust." ~ "Sunshine"

    “Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability. To trace the remote in the immediate; the eternal in the ephemeral; the past in the present; the infinite in the finite; these are to me the springs of delight and beauty.” ~ H.P. Lovecraft

  7. #37
    Wild Card Atomic Fiend's Avatar
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    Well that's what it's been marketed as. It's definitely geared toward the console crowd after seeing the success another franchise by the same company had achieved. It doesn't help that the marketing guy refers to Hawke as Shepard whenever interviewed.

  8. #38
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    Also I think the combat while plays better on consoles looks ridiculous for this kind of game.

  9. #39
    The Memes Justify the End EcK's Avatar
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    I edited my previous post a bit.

    What else?
    The combat system is BAD. You can't zoom out from the action and fights don't have any tactical feel to them. Your companions will just run off etc. sometimes, even when you just ordered them to stay in place.
    And there's no way to plan for combat: you can't cast spells before hand and enemies tend to just appear when you get to the center of a room and then reinforcement spawn out of nowhere. I litteraly couldn't have thought of a better way to take all the pleasure out of dragon age's 1 fights.
    The 'normal' mode is ridiculously easy but anything higher feels like too much bother seeing how unrully and frankly sucky the gameplay is.

    I don't even understand how they could have ended up with this when they already had most things right in dragon age 1. I mean I get the whole 'we want a more spectacular and nervous game for 12 and 20 year olds alike' but calling this game dragon age 2 is basically a lie.
    Expression of the post modern paradox : "For the love of god, religions are so full of shit"

    Theory is always superseded by Fact...
    ... In theory.

    “I’d hate to die twice. It’s so boring.”
    Richard Feynman's last recorded words

    "Great is the human who has not lost his childlike heart."
    Mencius (Meng-Tse), 4th century BCE

  10. #40
    The Memes Justify the End EcK's Avatar
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    oh and it took me hours to realise that there was no friendly fire (at least when not in 'nightmare' difficulty mod, and as i said before i'm not willing to play the highest difficulty level when the gameplay is that terrible, it'd take all the potential pleasure and turn it into endless frustration).
    So basically there's NO tactical cost to using big badass zone damage spells like fire balls etc.
    That's like guns with endless bullets and no reload in a survival horror game: it's ridiculous.
    I suspected it from the start but I just sort of hoped it wasn't the case, feeling all blasé.

    The visual effects are pretty, yes. But I think they wanted to make them so pretty that they forgot that you still had to see what's going on in all these stylish flames. Especially if, with no friendly fire, you'll use zone spells where your characters are engaged in melee.
    And my rogue freaking TELEPORTS to backstab, they don't even trust you to go behind someone's back while your tank distract them. I mean, that's like, making a key lime pie without cake or lime! *swears*
    Expression of the post modern paradox : "For the love of god, religions are so full of shit"

    Theory is always superseded by Fact...
    ... In theory.

    “I’d hate to die twice. It’s so boring.”
    Richard Feynman's last recorded words

    "Great is the human who has not lost his childlike heart."
    Mencius (Meng-Tse), 4th century BCE

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