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  1. #11
    Reptilian Snuggletron's Avatar
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    Quote Originally Posted by YourLocalJesus View Post
    I tend to play ENTJ characters. Sometimes INTJ.
    They get shit done, figure stuff out and they're not weak emo-kids with a sword and a nasty haircut.
    Like japanese anime figures tend to be...
    I hope you're not talking mary-sues. playing flawed characters makes them more dimensional (but by all means do not play an emo, giant sword-wielding anime character).

    If we ever do play this other campaign and my paladin dies I'm going to roll up an obese, friar type of cleric who avoids combat altogether.

    And in a zombie campaign we're supposed to be running I'm probably going to play a 60-something golfer who is on his way for the nursing home.

    The times I've played I've always rolled up characters with little or no flaws. It wasn't very much fun to me. I also like to play characters that are at least two letters different from me....myers briggs-wise anyway.

  2. #12
    Senior Member htb's Avatar
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    I prefer to DM. QED.

  3. #13
    Senior Member Habba's Avatar
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    These are from 3rd edition of D&D:

    Kaltharn: Sun Elf Wizard/Monk, xNTJ. Superior intelligence, very superior. There was only few who could match his intelligence (some demi-god characters, like Elminster). He had this weird zen-like approach, and he knew what you knew. And he was never afraid to tell people what they should do. He was somewhat good at martial arts, but also in spell casting. He always wanted to defeat all his enemies with sheer strength of his mind. This was me probably playing out my feeling of superiority (which I have managed to put aside, by the way ).

    Mal Lutoc: Dwarven Fighter, ISTP. He used to be a highly loyal and able king's servant until malevontly betrayed by jealous comrades. He lost his faith in everything, and became a raving drunkard, picking up fights at bars. He was cruel, brutal and rude. Very good at close-quarter combat, and very persistant. But he never gave a damn about anything. This was me probably trying to fight the world that didn't understand me.
    (This character was actually used for roleplaying through IRC... it was a fun experience.

    I also made character to Mass Effect... I decided beforehand that he was a highly loyal military personel and very xenophobic (only humans in my party). He was pro-human in every possible way. And I made him look like Bruce Willis.


    EDIT: Has anyone ever thought of actually including typology into RPG? I have few times thought that these 8 functions could stand for primary abilities, and that skills would be derived from them.
    "The present is theirs; the future, for which I have really worked, is mine."
    -Nikola Tesla

  4. #14
    Geolectric teslashock's Avatar
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    My favorite old D&D character was quintessential INFJ, but this was long before I knew anything at all about typology, so it's not like I molded my character with the intent of it being INFJ. I'd sell my soul to replace it with the soul of an INFJ...

  5. #15
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    The concepts of my characters generally look close to ESFJ (I try to make them a bit different to me...). Usually I fail to be an extrovert, though.

  6. #16
    Junior Member Clydesdale's Avatar
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    I'm a male INFP.

    My favorite character that I've ever played was a female ENFP. Well, I think she was ENFP. I first imagined Cassie Drake under the D&D 3.5 rules. She was a naive, wildly idealistic Dragon Shaman full of boundless encouragement for her fellow party members. She had denied her craving to see and change the world all her life growing up as the sheltered daughter of a minor noble, until a chance encounter with a topaz dragon inspired her to make a greater difference by fleeing her arranged marriage (to a man whom she was repulsed by) and becoming a champion of freedom.

    I enjoyed her so much that I later played her again in D&D 4e as a Warlord, and I actually had a friend do full color art of her. I keep the picture in a frame on my dresser to remind me that as scary as it is sometimes to try to change things for the better, if I avoid problems, I'll have little (if any) say in whether or not my situation gets better at all.

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