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  1. #1
    Senior Member Nonpareil's Avatar
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    Default MMORPG and classes

    I'm finally feeling well enough to be posting on mbtic again and so I've been doing my usual thinking...

    First, I want to apoligize to Mendacity, I've been meaning to answer your question and that leads to the reason I created this thread, I want to know who here plays MMORPG, what classes they like to play, why do they like that class, and what part of MMORPG do they like to play most? Do you like it for the social aspect, the raiding, the mindless grinding, role playing, etc. Do you play this game with friends and/or significant other or do you pick up the game as an escape or for your own entertainment/fun?
    And to answer Mendacity's question to me from another post that died off:
    Quote Originally Posted by Mendacity View Post
    I play on Sin'jen. I play a Blood Elf Warlock. I like the lock because it's not as technical as a Warrior (you should hear my x-boyfriend and his other warrior friends talk about damage per second and crit percentage rates. I pay a bit of attention to that stuff, but not the way they do. :rolli, but it has the potential to do lots and lots of damage, and is also a pretty versatile and flexible class to play.
    The 'lock is a support class in its way, but playing healers and buffers (paladins, priests, etc) is kind of boring to me. I've never been able to play one past level 10 or so.
    What server are you on and why did you chose a druid night elf? What do you like about playing that class? I'm curious for the same reasons you are
    Also, I LOVE to PvP. I get all into it and yell and bang my computer desk a lot. What about you?
    I play on Dreanor, the main class I play is my night elf druid. I have many other classes ranging from a lvl 44 hunter to a lvl 18 mage. I tried many classes but I find that I like to play druids, warriors and priest. Like I said, I like more support type characters. That said, I enjoy playing my these games with people. I like being needed and as a druid, my guild always had a use for me. I don't really like playing by myself, although, sometimes with my druid, I didn't mind going out and picking rare flowers for potions and whatnot. I took great pride in my abilities to support my raid group and teammates. Honestly, it's not easy finding a good healer that knew how to minimize agro and maximize mana used! I'm not saying I'm the best healer out there, but druids were great in raids - hot's and all!

    I liked playing in raids (if organized well) and in small groups. I played these games mostly with my significant other (who normally introduced the game to me and explained to me the game and how it all works). I never cared about crits or damage per second or even the gear unless pt explained to me why it was so amazing. I just liked this safe escape from reality and the ability to help in this virtual world.

    Why do the rest of you like MMORPG? I'm just curious if the reasons you play and the classes you play have anything to do with personality types. I hope I get enough responses to get an answer to this question.

    Thanks all!
    Sorry for any typos, spelling or grammer errors but I'm a bit preoccupied planning my wedding.
    Or if you want to read more about me and help me gain more insight to your world (I do need more experiences in life), feel free to skim through my blog.

  2. #2
    @.~*virinaĉo*~.@ Totenkindly's Avatar
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    I used to play City of Heroes for quite awhile. My favorite archetypes were:
    - Tankers (aggro holders)
    - Controllers (pets and element control/damage)
    - Defenders (heal/buffers/debuffs)

    Scrappers were fun but rather mindless.

    The only one I leveled up to fifty was my fire/kinetics controller (Flarrah), and she really rocked when she got her fire imps out. I could chew through things solo very quickly. Beautiful Dream was my emp/psy defender, and she was a buff/heal goddess (multitasking necessary!). Strawberry was my ice/fire tanker, she was very cool -- her build caused lots of DoT damage and could rejuvenate health/energy from the mobs around her, so she actually was best when tackling large groups of slightly weaker mobs.

    I switched to EQ for a month or two but got bored with that, then moved to WoW and have been there around a year, I think. I have tried out many of the classes there (with particular builds). So far my favorites:

    - Aavolai - Night Elf hunter, level 61 (Sentinels), marksmanship build
    - Faelae - Night Elf druid, level 60 (Feathermoon), feral build, I was actually just playing her a few minutes ago
    - Ophyra - Human Warrior, level 53 (Feathermoon), rage build
    - Saelki - Blood Elf Paladin, level 31 (Sentinels)
    - Lleisl - Drae paladin, level 43 (Feathermoon)

    I did try playing a priest, mage, and warlock, and got bored (meh) with them quickly. I like to solo and they also did not seem to solo as well. I also tried a Shaman; she was a little better, but still got boring quickly enough.

    Rogues are not too bad, but I like my druid "feral rogue" (I play in kitty mode almost all the time) to be the most fun.

    I think primarily what I like is the ability to solo. I do enjoy talking to people, and I even like teaming from time to time (ideally I would find a decent team to be with), but teams always demand the need to coordinate playing times, and in some ways I like the ability to figure out how to solo something that most people use teams to defeat. I can also control the situation, rather than having some nutcase running around and aggroing everything in sight (most of my PUGs have been either average or bad, sigh).

    Have you ever looked at Nick Yee's site, Daedalus? He's a researcher who does gaming surveys and studies on the side (so they are decent but just not quite as rigorous as more formalized surveys). There are even some tests there you can take, to determine your basic motivations in gaming.

    Mine seem to be typical for INTP with a bent towards identity issues:
    1. Exploration
    2. Understanding and best using the underlying rules system / strategy
    3. Roleplaying in terms of customization, expressing who I am, manifesting myself in a fantasy world.

    I also enjoy building one-on-one friendships with people that involve aspects others than the game itself. (i.e., knowing who they are in real life and helping with RL issues they might be experiencing).
    "Hey Capa -- We're only stardust." ~ "Sunshine"

    “Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability. To trace the remote in the immediate; the eternal in the ephemeral; the past in the present; the infinite in the finite; these are to me the springs of delight and beauty.” ~ H.P. Lovecraft

  3. #3
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    I almost always end up playing all classes in the game (In D2, guild wars, world of Warcraft.), but I usually start out with hybrid classes, or other classes that do things in odd ways, plus the "Nuker fire shooting mage" type character.

    In world of warcraft, I played my shaman and druid the most, with the paladin, hunter, and warlock following. In guild wars, I tended to prefer my necromancer, 2 ritualists, elementalist, Dervishes, and shouter Paragon. Rangers I also liked pretty well. My warrior, monk, and mesmer were played the least.

  4. #4
    Protocol Droid Athenian200's Avatar
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    I honestly couldn't justify the expense. I mean, those games cost more per month than some people pay for their Internet connections. Most of their clients require Windows, encouraging Microsoft's dominance. It's not educational, it requires a time commitment, and it sounds like it often just becomes an elaborate graphical chatroom, which is free on AIM or IRC. Battles and character customization features are available in offline games. It increases vulnerability to hackers, and it's only redeeming quality is that it provides a unique and entertaining experience. So what's the appeal?

    Note that RPG's are my favorite genre, however.

  5. #5
    ish red no longer *sad* nightning's Avatar
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    Quote Originally Posted by athenian200 View Post
    I honestly couldn't justify the expense... It increases vulnerability to hackers, and it's only redeeming quality is that it provides a unique and entertaining experience. So what's the appeal?
    How can you not like mmorpgs? I thought it's a requirement for Ns... I guess not

    Appeal: I like them over offline games due to the increase interactions with other people. The atmosphere is different. You get a sense of connection with other people as you strive together towards a common goal (raids etc)... something introverts seldom get in real life. Having other people there also makes the game more fun. Increase variability and game dynamics. You can also play mind games. Also not all of them have monthly fees... some of them are supported by cash shops.

    I'm drawn to the less violent, more "cutsy" ones. I've played RO, PKO, MapleStory, DOMO etc. Currently I'm playing Nostale. Classes, I've tried all of them. However in general, I prefer high agi, damage classes. So hunters assassins, thiefs and agi fighters. Pet controllers are also quite fun. =P

  6. #6
    @.~*virinaĉo*~.@ Totenkindly's Avatar
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    Quote Originally Posted by athenian200 View Post
    I honestly couldn't justify the expense. I mean, those games cost more per month than some people pay for their Internet connections.
    I pay $45 for my cable connection per month and $15 for my Wow fee.

    Most of their clients require Windows, encouraging Microsoft's dominance. It's not educational, it requires a time commitment, and it sounds like it often just becomes an elaborate graphical chatroom, which is free on AIM or IRC. Battles and character customization features are available in offline games. It increases vulnerability to hackers, and it's only redeeming quality is that it provides a unique and entertaining experience. So what's the appeal?
    Time for you to practice playing Devil's Advocate and argue the other side. (What arguments could you guess that people might use, if you had to argue in favor of MMO play and win the argument?)

    --

    I should say that in most computer games, I prefer high agility characters versus high strength ones.
    "Hey Capa -- We're only stardust." ~ "Sunshine"

    “Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability. To trace the remote in the immediate; the eternal in the ephemeral; the past in the present; the infinite in the finite; these are to me the springs of delight and beauty.” ~ H.P. Lovecraft

  7. #7
    Protocol Droid Athenian200's Avatar
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    Quote Originally Posted by nightning View Post
    How can you not like mmorpgs? I thought it's a requirement for Ns... I guess not

    Appeal: I like them over offline games due to the increase interactions with other people. The atmosphere is different. You get a sense of connection with other people as you strive together towards a common goal (raids etc)... something introverts seldom get in real life. Having other people there also makes the game more fun. Increase variability and game dynamics. You can also play mind games. Also not all of them have monthly fees... some of them are supported by cash shops.

    I'm drawn to the less violent, more "cutsy" ones. I've played RO, PKO, MapleStory, DOMO etc. Currently I'm playing Nostale. Classes, I've tried all of them. However in general, I prefer high agi, damage classes. So hunters assassins, thiefs and agi fighters. Pet controllers are also quite fun. =P
    People? Why would I want to worry about other people while I'm trying to beat a game? That would be distracting. I usually e-mail or IM people when I want to talk to them, and use forums and chatrooms if I want to interact with a community, or even talk to them in real life. I guess I don't understand having such a deep need to feel connected to others in everything I do.

    Interestingly, I usually prefer classes such as Wizard/Mage, and sometimes Archer.

    Quote Originally Posted by Jennifer View Post
    I pay $45 for my cable connection per month and $15 for my Wow fee.
    Well, many connections are cheaper, around $25... and that $15 is still a significant monthly sum, considering it's not something you can use productively.

    The only argument you can produce is that it's a fun, unique experience, and gives you an opportunity to feel connected to people. I just don't understand that kind of thinking.

  8. #8
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    Quote Originally Posted by athenian200 View Post
    Well, many connections are cheaper, around $25... and that $15 is still a significant monthly sum, considering it's not something you can use productively.
    Here's a comparison for what 15$ is worth:

    My groceries each week are around $50-$60

    Movie rentals (Netflix) are about $10 a month

    Movie rentals from a rental store are about $5-7 for two movies for 2-4 days or so, so $15 gets you around 4-6 movies for about 2-4 days.

    Eating out at a restaurant (not fast food), often gets to around $10 for one trip per one person (Unless the restaurant is very cheap or if you order a cheap menu item, but either way getting food from a restaurant for 1-3 meals or so ends up the same as an MMORPG).

    Compared to a lot of entertainment methods, MMORPGs are actually pretty cheap for the amount of time and fun they give, though they aren't the cheapest options available.

    : I like them over offline games due to the increase interactions with other people. The atmosphere is different. You get a sense of connection with other people as you strive together towards a common goal (raids etc)... something introverts seldom get in real life. Having other people there also makes the game more fun. Increase variability and game dynamics.
    The other people interactions for me are the biggest strength and weakness of MMORPGs. Playing with a group of good players is one of the more fun things I get to do, but playing with a group of bad players will often make me wish I had some nice, powerful, deadly weapons. The bad player factor especially hurts in parts of the game (Like WoW instances) that take several hours, since it often means a large chunk of my day has been wasted by some idiots over the internet. (The other weakness is grind, MMORPGS often have a lot more "grinding" type of stuff than other games.)

  9. #9
    Senior Member ptgatsby's Avatar
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    Price of 2 hour movie? About the same as a 1 month subscription. And I can bring my own snacks to my computer.

    Total played time on my hunter... about 25 /played hours. At about 2 years of fees (a bit less since I quit a couple of times - currently not playing either), I believe that is about $0.60/hour. And of course, I probably have a lot more sunk into my 8 alts, although maybe not as much as my hunter.

    The arguments against MMOs, for me, really have little to do with money. I just find them suddenly much less appealing on the actual gameplay value. After playing fable, I realised how crappy of a RPG they tend to be...

    *edit: I spent 40$ on dinner last night for Non and I. I dunno about price differences, but if we eat out anywhere, it's easily 15-20$, with many meals at nicer restaurants ranging from $20-50. Relatively speaking, MMO subscriptions are cheap entertainment, so long as you are entertained. You'd probably have to spend less than 5 hours/month to justify the monthly cost...

  10. #10
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    Quote Originally Posted by ptgatsby View Post
    *edit: I spent 40$ on dinner last night for Son and I. I dunno about price differences, but if we eat out anywhere, it's easily 15-20$, with many meals at nicer restaurants ranging from $20-50.
    For me by myself, it's usually somewhere around $7-10, though the point is probably the same.

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