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  1. #11
    Wait, what? Varelse's Avatar
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    Quote Originally Posted by Jennifer View Post
    I should say that in most computer games, I prefer high agility characters versus high strength ones.
    Same here.

    Though I don't play MMORPGs. Just single player ones. :shuts up:
    We are not poets
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  2. #12
    Senior Member Nonpareil's Avatar
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    Quote Originally Posted by athenian200 View Post
    I honestly couldn't justify the expense. I mean, those games cost more per month than some people pay for their Internet connections.
    I don't know how much your internet connections cost but I don't know of any place that has high speed interent for less than or even close to $15/month. Relatively speaking, for entertainment, MMORPG, such as WoW or the like is cheaper than any other entertainment. Going to the movie once is equivalent to one month subscription to the game (and in the game, you can pick when you play and how long you play). The monthly subscription is even cheaper than getting cable or special channels on T.V. Both of those are just as mindless and most television/movies are not educational either.

    I'm not saying you have to like paying for MMORPG, I'm just saying your reasons are unjust and that I think you are jumping to conclusions too fast without thinking out why people, especially introverts may enjoy it.

    In terms of escape, it's great - you can pretend to be someone else, some people really take on the role-playing, you build friendships and alone or together, you can conquer the world. Virtual or not, you may not think it's educational but you do learn a lot about stategies (ask pt - he's done many spreadsheets on damage over time and such), about patterns, people and team-work. All of that is skills that can be used in life and for introverts, it may be easier for us to achieve this virtually than in real life. I've learned a lot about people, stategies and how things work, I've even learned about politics, social drama and social taboos in these games. In my opinion, $15/month (although, I paid less than that), is cheap for that kind of information and education.

    Most of their clients require Windows, encouraging Microsoft's dominance.
    I don't know about that, but all I have to say is, most of the world - businesses and the like use Windows, it can't be helped. Are you saying you won't support or use a company that uses Windows? I don't really like Window's either, but I don't liek the alternative that much either. That's what happens...what can we really do?

    It's not educational, it requires a time commitment, and it sounds like it often just becomes an elaborate graphical chatroom, which is free on AIM or IRC.
    I've already said why I think it can be educational and I like the paid ones better than free ones because it filters out teens and younger, more immature people from the game - that way there can be proper information gathering and usually better game experience when dealing with multiple people online.
    Battles and character customization features are available in offline games.
    But have you tried the paid versions of online battles and character customization, it is a whole different level that free offline games can't even begin to simulate. It's a lot of fun in pvp and great for getting revenge and sharpening your game playing skills, you can't get the same satisfaction defeating a computer ai as defeating a real person (even if you may not know who it is).

    It increases vulnerability to hackers, and it's only redeeming quality is that it provides a unique and entertaining experience.
    How does online MMORPG with a monthly subscription increase vulnerability to hackers? Anything you do on the internet, even in chat can increase vulnerability to hackers if you don't know what you are doing. I think a game with a monthly subscription and hundreds of people/administrators looking over everything is safer than chatting with people on a random chat room.

    Anyways, that's my rant for the day. I'm just curious what people like to play on MMORPG, not why people think it's a waste of time. :steam:
    Sorry for any typos, spelling or grammer errors but I'm a bit preoccupied planning my wedding.
    Or if you want to read more about me and help me gain more insight to your world (I do need more experiences in life), feel free to skim through my blog.

  3. #13
    @.~*virinaĉo*~.@ Totenkindly's Avatar
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    Here is the most hilarious thing I've seen.

    Fae is level 60, my friend Malaw is a level 64 mage. She came to help me kill Ajal (?), in the small city full of undead right above the camp in the Western Plaguelands. Unfortunately, he is a level 61 gold elite and he was surrounded by two elite skeleton knights plus a bunch of other goons.

    We both died twice and we about ready to give up, realizing it was hopeless... when some crazy level 70 paladin ran right through the middle of the square, drawing all the aggro. He got stunned and just pounded on (and a pally is super-tough!) and was trying to inch his way out of the square to survive, but he was almost dead... so I cast a heal on him... and suddenly everything came after me.

    I turned into a bear, hit regen and ran... well, ambled, because I was getting hit and stunned. Malaw almost died fending off a skeleton who aggroed onto her. And Ajal was following me and attacking. I made it halfway out of the city before dying... sigh.

    So I was thinking, "Boy, that was silly, why did I heal that pally?"

    So I did my corpse run back to my body, recorporated, and right near me the pally was killing Ajal. And he did, too. I was just like, "out of all the rotten luck!"

    And then I realized I could see the remnants of his corpse (which I needed to loot). The pally said, "Oh, you should have just let me die, you know!" and laughed, and I said, "Oh well, it was worth a try." And then I asked him if I could loot the corpse, and he said, "Sure," and so there it was -- I finished the quest, all because I was silly enough to heal someone else and die in the process.

    (Apparently even though we were not in the same party, the game did the same thing that healing a flagged character does -- you get flagged too. So I was counted as part of the looting party, I guess. That is the best i can figure.)

    Mal was beating her head on the ground after hearing all we had went through, and here I cast a quick heal on a pally, he killed it, and I got the loot. <grin>

    Now... with all THAT drama... couldn't you enjoy MMOs?? That was the highlight of my night!

    Quote Originally Posted by Nonpareil View Post
    Anyways, that's my rant for the day. I'm just curious what people like to play on MMORPG, not why people think it's a waste of time. :steam:
    You go, girl! Give it to her!
    "Hey Capa -- We're only stardust." ~ "Sunshine"

    “Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability. To trace the remote in the immediate; the eternal in the ephemeral; the past in the present; the infinite in the finite; these are to me the springs of delight and beauty.” ~ H.P. Lovecraft

  4. #14
    Senior Member Apollonian's Avatar
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    *sigh* I miss the glory days of free-form text-based roleplay when chatrooms were first invented. There is something inherently more creative which happens when people are required to come up with the ideas themselves. Although, I remember saying to myself back then: it's only a matter of time before we have completely 3D avatars running around in a virtual world. It didn't take very long.

    I played Neverwinter Nights for a while, though I had some roommates who essentially dropped out of school while I refused to sacrifice GPA for XP.

    I enjoy the games for their immersive story-telling. Neverwinter Nights was excellent in that it allowed private servers to be build by non-corporate-sponsored individuals running their own campaigns. However, I find that I don't often have the time to make the immersive roleplay worth while and most of the popular games have drawn a crowd which doesn't appreciate story-telling much at all.

    That said, I enjoyed playing Sylvan Rangers for the depth of character and Arrow Singers (Bard+Arcane Archer) for the flashiness of personality. I had created a fairly well fleshed out backstory for each of my characters involving two houses of elves.

  5. #15
    Protocol Droid Athenian200's Avatar
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    Quote Originally Posted by Nonpareil View Post
    I don't know how much your internet connections cost but I don't know of any place that has high speed interent for less than or even close to $15/month. Relatively speaking, for entertainment, MMORPG, such as WoW or the like is cheaper than any other entertainment. Going to the movie once is equivalent to one month subscription to the game (and in the game, you can pick when you play and how long you play). The monthly subscription is even cheaper than getting cable or special channels on T.V. Both of those are just as mindless and most television/movies are not educational either.
    Well, what about posting on forums, looking up information, reading books, listening to music, and regular TV? Interesting you didn't even mention those. Also, dial-up internet is cheaper.

    I'm not saying you have to like paying for MMORPG, I'm just saying your reasons are unjust and that I think you are jumping to conclusions too fast without thinking out why people, especially introverts may enjoy it.
    I didn't say there was anything wrong with it, I simply said that it was a little bit of an indulgence/commodity, and not really a useful thing. That's not the same as saying people have no right to do what they like to. You're reading too much into what I said.
    In terms of escape, it's great - you can pretend to be someone else, some people really take on the role-playing, you build friendships and alone or together, you can conquer the world. Virtual or not, you may not think it's educational but you do learn a lot about stategies (ask pt - he's done many spreadsheets on damage over time and such), about patterns, people and team-work. All of that is skills that can be used in life and for introverts, it may be easier for us to achieve this virtually than in real life. I've learned a lot about people, stategies and how things work, I've even learned about politics, social drama and social taboos in these games. In my opinion, $15/month (although, I paid less than that), is cheap for that kind of information and education.

    I've already said why I think it can be educational and I like the paid ones better than free ones because it filters out teens and younger, more immature people from the game - that way there can be proper information gathering and usually better game experience when dealing with multiple people online.

    But have you tried the paid versions of online battles and character customization, it is a whole different level that free offline games can't even begin to simulate. It's a lot of fun in pvp and great for getting revenge and sharpening your game playing skills, you can't get the same satisfaction defeating a computer ai as defeating a real person (even if you may not know who it is).
    That all fits into my original statement. Unique, enjoyable experience. I never said it was a total waste of time, I just said there are more efficient uses of time and money in terms of entertainment. Why is that so offensive? You seem to have forgotten that I'm an Introvert as well.

    Anyway, that's my last self-defense. I've learned one thing from this thread: never even joke about getting between an NT and their MMORPG's.

  6. #16
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    Most of the stuff you said applies to any form of entertainment, and was quite off base in terms of costs involved, or what the games are like. Plus, it wasn't worded "I don't like MMMORPG's because...", but "MMORPG's are...".

  7. #17
    @.~*virinaĉo*~.@ Totenkindly's Avatar
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    Quote Originally Posted by athenian200 View Post
    Anyway, that's my last self-defense. I've learned one thing from this thread: never even joke about getting between an NT and their MMORPG's.
    Next time you should jack up your Charisma score a bit.

    Quote Originally Posted by Zergling View Post
    ... Plus, it wasn't worded "I don't like MMMORPG's because...", but "MMORPG's are...".
    That was the primary issue here. The criticisms were universally applied (and with the gentleness and flexibility of a nail gun into hardwood) rather than presented in a negotiable way.
    "Hey Capa -- We're only stardust." ~ "Sunshine"

    “Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability. To trace the remote in the immediate; the eternal in the ephemeral; the past in the present; the infinite in the finite; these are to me the springs of delight and beauty.” ~ H.P. Lovecraft

  8. #18
    Senior Member ptgatsby's Avatar
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    Back onto the topic.

    I play all sorts, depending on the phase of the game, etc. New games = damage dealer = cash = levelling faster = secure position early = invite to groups = good pvp.

    Later on, or if I know other people in the game... old game = healer = lots of love = power levelling = auto-secure position = invite to groups = POWER.

    In games that I just jump in for fun, it's always the damage/soloer.

    Most of the time it's the damage one because I don't like being twinked up... but I play a good healer too. Raiding involves healing... so I don't mind that too much... except I mostly hate raiding. Why I love healers is because of the power of jumping into groups without waiting, unlike the "first come first serve" of the DPS group.

  9. #19
    Senior Member Dark Razor's Avatar
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    I have only played Guild Wars so far, if I'd touch WoW I'd probably get hopelessly addicted to it.

    In GW I mostly play Assassins and a Necromancer, though my favourite class really is the Assassin, mostly because of his agility/mobility that comes with all the running and shadow steps, and the freedom on the battlefield (most other classes have a fixed role on the team, as an Assassin you can pretty much do what you want as long as you dont die and do enough damage.)

    The Assassin is also the class that feels fastest, when playing an elementalist or a ritualist I almost fell asleep.

    About the Necro I like that there are a lot of different possibilities that he can be played, necro is also probably the easiest class to play with henches.

    What I like about PvE gaming is mostly taking charge of a group, and organize and lead them to succesfully complete the goal of the mission, especially if the group is a soso PUG that would have failed without me.

    That's also the reason why I dont really like to play with henches, I like the interaction with real people. With the latest AI improvements the henches are also so strong that you can basically just stand behind them and let them steamroll through the level (if you handle them correctly and dont let them become overwhelmed.)

    In PVP I specifically like the aspect of GW that what counts is mostly skill and not equipment, so I can engage in battle with a person and will win or lose based on both individual ability and the ability of the team to effectively work toghether, may the better one of us leave the battlefield alive.

  10. #20
    Senior Member Lateralus's Avatar
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    Quote Originally Posted by Jennifer View Post
    ...
    If it's the lich in the ruins of Andorhal, it's actually Araj the Summoner. You actually couldn't loot the corpse, what you could loot was the Araj's Phylactery, which allows everyone (Horde or Alliance) to loot his shard.

    Casting a heal on a player in combat puts you into combat (to prevent exploiting). The reason you drew aggro is because the Paladin had a very low threat value (something like 1), but your heal had a much higher threat value (depending on the size of the heal, talents, etc).

    I used to play WoW, but not anymore (quit 6 months ago). I'm done with MMORPGs. They just take up too much time. I enjoyed exploring, but mostly, I played because I'm competitive. My druid was my main character. I never could level a rogue or mage past 40 because they got so boring. I prefer classes that are more diverse, hence my class choices.

    Btw, warlocks are one of the most complicated classes to play, at least if you're grouping/raiding. They are pretty easy for soloing/pvping.
    "We grow up thinking that beliefs are something to be proud of, but they're really nothing but opinions one refuses to reconsider. Beliefs are easy. The stronger your beliefs are, the less open you are to growth and wisdom, because "strength of belief" is only the intensity with which you resist questioning yourself. As soon as you are proud of a belief, as soon as you think it adds something to who you are, then you've made it a part of your ego."

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