One of the things I've doing outside of class is coming up with was to make guild wars better. Guild wars to me seemed like a game with a lot of good ideas, but poor execution in a lot of them, and lack of development of a lot of them.
I'm curious for other people playing it what sorts of things they didn't like about the game and did like about it. Hopefully it doesn't degenerate into q typical whine fest on a computer game (As some forums tend to do), but it will possibly help with ideas.
The first idea I've come up with is using some sort of threat method. It's an obvious steal from other types, but one of the reasons I stopped playing guild wars was the monster behaviour, where they would often go for weaker party members and avoid stronger ones, or sometimes run around semi-randomly thanks to AoE attacks, or other similar effects. A threat system would not help the running around randomly, but would help with monster targetting issues, as while it is more realistic, perhaps, to target a weak player with less defensive ability, it made a lot of types of skills much less useful and pointless to bring along. (I have thought of what the threat system would be like, but will save it for another post.)