Quote:
Originally Posted by Santtu
Sometimes I have to make the different classes do their thing on a rotating basis. Then a spellsequence macro comes handy; I make my 2 healers do a sequence of 2 of heals, one of them doing a sequence of (nothing, healing wave) and another do a sequence of (flash heal, nothing). This has to be set up in both the key duplicating software and the macros of the individual characters.
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That makes a lot of sense. Pretty hardcore!
The only question I have - I'm assuming this doesn't pull information at all from the game (game state). So healing, etc, isn't smart (ie: at (x%) heal), as it did with multi-botting.
If not, then that's a pretty awesome system to do. I'd probably enjoy setting up the system more than playing it o_O