I'll admit a curious interest in game design to the extent that I find myself subconsciously (if not consciously) aware of the good and bad design decisions going on when playing anything.
Most recently, I've been critical of interface designs--a lot of games I want to love end up having terrible menu systems and unintuitive default controls, and I wonder how a team of 15-150 people getting paid to make an entertaining thing can all let such backwards designs slip through an 8 to 38 month design cycle (allowing a little more lenience for the 8-month designs . . . though I rarely end up playing those, usually movie cash-ins).
Is it just thinking about things to *add* that you think about? Because, moreso with computer games, I often find myself picking out things that should have been *removed* for a better gameplay experience.
Videogames--RPGs in particular--have, in a way, become my literature. Game design is the structure through which the story elements are presented. Of course I think about it